From dbc4d13b3d003ac5225c9b18d7b4b86d01d8b735 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Fri, 8 Apr 2005 23:27:36 +0000 Subject: load/save sprite data in HE90+ games. svn-id: r17459 --- scumm/saveload.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scumm/saveload.h') diff --git a/scumm/saveload.h b/scumm/saveload.h index 3a3e9ea34d..bc6cfa8522 100644 --- a/scumm/saveload.h +++ b/scumm/saveload.h @@ -32,7 +32,7 @@ namespace Scumm { // Can be useful for other ports too :) #define VER(x) x -#define CURRENT_VER 47 +#define CURRENT_VER 48 // To work around a warning in GCC 3.2 (and 3.1 ?) regarding non-POD types, // we use a small trick: instead of 0 we use 42. Why? Well, it seems newer GCC -- cgit v1.2.3