From 7b3b253fba3c0884d2fe9a7c5f93447fcfd0560a Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Sat, 12 Mar 2005 06:45:27 +0000 Subject: Seems to work now, maybe fixed by script cycles? svn-id: r17088 --- scumm/script.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'scumm/script.cpp') diff --git a/scumm/script.cpp b/scumm/script.cpp index b87b6e926e..8684016d9e 100644 --- a/scumm/script.cpp +++ b/scumm/script.cpp @@ -703,8 +703,7 @@ void ScummEngine::stopObjectCode() { ss->cutsceneOverride = 0; } } - // FIXME Sometimes nukes the incorrect array in HE games - // nukeArrays(ss->number); + nukeArrays(ss->number); ss->number = 0; ss->status = ssDead; _currentScript = 0xFF; -- cgit v1.2.3