From f5189c323b1ce0ae8f713d4799a7fc6b77cc1efc Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Wed, 27 Apr 2005 14:26:52 +0000 Subject: Minor clean up, HE games should always copy strings directly. svn-id: r17838 --- scumm/script_v100he.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'scumm/script_v100he.cpp') diff --git a/scumm/script_v100he.cpp b/scumm/script_v100he.cpp index 824ee9570c..507df92bab 100644 --- a/scumm/script_v100he.cpp +++ b/scumm/script_v100he.cpp @@ -159,7 +159,7 @@ void ScummEngine_v100he::setupOpcodes() { /* 5C */ OPCODE(o6_pushByte), OPCODE(o72_pushDWord), - OPCODE(o72_addMessageToStack), + OPCODE(o72_getScriptString), OPCODE(o6_pushWord), /* 60 */ OPCODE(o6_pushWordVar), @@ -487,7 +487,7 @@ void ScummEngine_v100he::o100_actorOps() { int slot = pop(); int len = resStrLen(string) + 1; - addMessageToStack(string, a->_heTalkQueue[slot].sentence, len); + memcpy(a->_heTalkQueue[slot].sentence, string, len); a->_heTalkQueue[slot].posX = a->_talkPosX; a->_heTalkQueue[slot].posY = a->_talkPosY; -- cgit v1.2.3