From f5189c323b1ce0ae8f713d4799a7fc6b77cc1efc Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Wed, 27 Apr 2005 14:26:52 +0000 Subject: Minor clean up, HE games should always copy strings directly. svn-id: r17838 --- scumm/script_v72he.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'scumm/script_v72he.cpp') diff --git a/scumm/script_v72he.cpp b/scumm/script_v72he.cpp index 4a25f7dcfe..cd07a50965 100644 --- a/scumm/script_v72he.cpp +++ b/scumm/script_v72he.cpp @@ -49,7 +49,7 @@ void ScummEngine_v72he::setupOpcodes() { OPCODE(o72_pushDWord), OPCODE(o6_pushWordVar), /* 04 */ - OPCODE(o72_addMessageToStack), + OPCODE(o72_getScriptString), OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_wordArrayRead), @@ -610,9 +610,9 @@ void ScummEngine_v72he::decodeScriptString(byte *dst, bool scriptString) { // Get string if (scriptString) { - addMessageToStack(_scriptPointer, string, sizeof(string)); - len = resStrLen(_scriptPointer); - _scriptPointer += len + 1; + len = resStrLen(_scriptPointer) + 1; + memcpy(string, _scriptPointer, len); + _scriptPointer += len; } else { copyScriptString(string, sizeof(string)); len = resStrLen(string) + 1; @@ -776,7 +776,7 @@ void ScummEngine_v72he::o72_pushDWord() { push(a); } -void ScummEngine_v72he::o72_addMessageToStack() { +void ScummEngine_v72he::o72_getScriptString() { byte chr; while ((chr = fetchScriptByte()) != 0) { @@ -1305,7 +1305,7 @@ void ScummEngine_v72he::o72_actorOps() { int slot = pop(); int len = resStrLen(string) + 1; - addMessageToStack(string, a->_heTalkQueue[slot].sentence, len); + memcpy(a->_heTalkQueue[slot].sentence, string, len); a->_heTalkQueue[slot].posX = a->_talkPosX; a->_heTalkQueue[slot].posY = a->_talkPosY; -- cgit v1.2.3