From 078dc6220f2f2cb829429c1075c9c66bd0f717c3 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Fri, 16 Jul 2004 10:17:41 +0000 Subject: Remove old hack and comment svn-id: r14224 --- scumm/script_v8.cpp | 14 -------------- 1 file changed, 14 deletions(-) (limited to 'scumm/script_v8.cpp') diff --git a/scumm/script_v8.cpp b/scumm/script_v8.cpp index 500ad1b913..945d3cd73c 100644 --- a/scumm/script_v8.cpp +++ b/scumm/script_v8.cpp @@ -1292,15 +1292,10 @@ void ScummEngine_v8::o8_kernelSetFunctions() { // warning("o8_kernelSetFunctions: setBannerColors(%d, %d, %d, %d)", args[1], args[2], args[3], args[4]); break; case 23: // setActorChoreLimbFrame - // FIXME: This still isn't quite working correctly. See bug #754419 - // This opcode is used a lot in script 28. - -// warning("o8_kernelSetFunctions: setActorChoreLimbFrame(%d, %d, %d, %d)", args[1], args[2], args[3], args[4]); a = derefActor(args[1], "o8_kernelSetFunctions:setActorChoreLimbFrame"); a->startAnimActor(args[2]); a->animateLimb(args[3], args[4]); - break; case 24: // clearTextQueue // TODO - clearTextQueue. Maybe this should just call removeBlastTexts() ? @@ -1486,15 +1481,6 @@ void ScummEngine_v8::o8_kernelGetFunctions() { void ScummEngine_v8::o8_getActorChore() { int actnum = pop(); Actor *a = derefActor(actnum, "o8_getActorChore"); - - // FIXME: This is a hack for the cannon scene, as something isn't quite right - // here yet.. - if ((_roomResource == 10) && (vm.slot[_currentScript].number == 2021)) { - //warning("o8_getActorChore() hack: would have returned %d", a->frame); - push(11); - return; - } - push(a->frame); } -- cgit v1.2.3