From 6a50ba2308c6a9fc3eb733f310c87ed279b565ed Mon Sep 17 00:00:00 2001 From: Max Horn Date: Tue, 28 Sep 2004 19:28:59 +0000 Subject: Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle svn-id: r15331 --- scumm/script_v8.cpp | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) (limited to 'scumm/script_v8.cpp') diff --git a/scumm/script_v8.cpp b/scumm/script_v8.cpp index 815a82fde5..0232b7f1fd 100644 --- a/scumm/script_v8.cpp +++ b/scumm/script_v8.cpp @@ -917,24 +917,24 @@ void ScummEngine_v8::o8_actorOps() { a->setActorWalkSpeed(i, j); break; case 0x67: // SO_ACTOR_ANIMATION_DEFAULT Set actor animation to default - a->initFrame = 1; - a->walkFrame = 2; - a->standFrame = 3; - a->talkStartFrame = 4; - a->talkStopFrame = 5; + a->_initFrame = 1; + a->_walkFrame = 2; + a->_standFrame = 3; + a->_talkStartFrame = 4; + a->_talkStopFrame = 5; break; case 0x68: // SO_ACTOR_ANIMATION_INIT Initialize animation - a->initFrame = pop(); + a->_initFrame = pop(); break; case 0x69: // SO_ACTOR_ANIMATION_TALK Set actor animation to talk animation - a->talkStopFrame = pop(); - a->talkStartFrame = pop(); + a->_talkStopFrame = pop(); + a->_talkStartFrame = pop(); break; case 0x6A: // SO_ACTOR_ANIMATION_WALK Set actor animation to walk animation - a->walkFrame = pop(); + a->_walkFrame = pop(); break; case 0x6B: // SO_ACTOR_ANIMATION_STAND Set actor animation to standing animation - a->standFrame = pop(); + a->_standFrame = pop(); break; case 0x6C: // SO_ACTOR_ANIMATION_SPEED Set speed of animation a->setAnimSpeed(pop()); @@ -986,7 +986,7 @@ void ScummEngine_v8::o8_actorOps() { a->putActor(a->_pos.x, a->_pos.y, a->room); break; case 0x78: // SO_ACTOR_SPECIAL_DRAW - a->shadow_mode = pop(); + a->_shadowMode = pop(); break; case 0x79: // SO_ACTOR_TEXT_OFFSET Set text offset relative to actor a->talkPosY = pop(); @@ -1007,11 +1007,11 @@ void ScummEngine_v8::o8_actorOps() { a->initActor(2); break; case 0x7F: // SO_ACTOR_DEPTH Set actor Z position - a->layer = pop(); + a->_layer = pop(); break; case 0x80: // SO_ACTOR_STOP a->stopActorMoving(); - a->startAnimActor(a->standFrame); + a->startAnimActor(a->_standFrame); break; case 0x81: // SO_ACTOR_FACE Make actor face angle a->moving &= ~MF_TURN; @@ -1395,7 +1395,7 @@ void ScummEngine_v8::o8_kernelGetFunctions() { case 0xDC: // actorTalkAnimation { Actor *a = derefActor(args[1], "actorTalkAnimation"); - push(a->talkStartFrame); + push(a->_talkStartFrame); } break; case 0xDD: // getGroupSfxVol @@ -1455,7 +1455,7 @@ void ScummEngine_v8::o8_getActorZPlane() { int z = a->forceClip; if (z == 100) { - z = getMaskFromBox(a->walkbox); + z = getMaskFromBox(a->_walkbox); if (z > gdi._numZBuffer - 1) z = gdi._numZBuffer - 1; } -- cgit v1.2.3