From aeec229615ad2afb36ce7078448f2b1d560ca51f Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Tue, 5 Apr 2005 11:06:03 +0000 Subject: getScriptSlot() must start from slot 1, required for nukeArrays() in HE games. svn-id: r17383 --- scumm/script_v80he.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'scumm/script_v80he.cpp') diff --git a/scumm/script_v80he.cpp b/scumm/script_v80he.cpp index 75554a0f80..4c1e59a11e 100644 --- a/scumm/script_v80he.cpp +++ b/scumm/script_v80he.cpp @@ -444,7 +444,7 @@ void ScummEngine_v80he::o80_getSoundVar() { void ScummEngine_v80he::o80_localizeArrayToRoom() { int slot = pop(); - localizeArray(slot, (byte)0xFFFFFFFF); + localizeArray(slot, 0xFF); } void ScummEngine_v80he::o80_readConfigFile() { @@ -661,9 +661,9 @@ void ScummEngine_v80he::o80_pickVarRandom() { if (readVar(value) == 0) { defineArray(value, kDwordArray, 0, 0, 0, num); if (value & 0x8000) - localizeArray(readVar(value), (byte)0xFFFFFFFF); + localizeArray(readVar(value), 0xFF); else if (value & 0x4000) - localizeArray(readVar(value), vm.slot[_currentScript].number); + localizeArray(readVar(value), _currentScript); if (num > 0) { int16 counter = 0; -- cgit v1.2.3