From 27469a1896f08c6d32df1778dc7e9cce28c2bec4 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Sun, 20 Feb 2005 00:17:22 +0000 Subject: Patch #1121337 (CGA rendering in early LEC titles). Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816 --- scumm/scumm.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'scumm/scumm.h') diff --git a/scumm/scumm.h b/scumm/scumm.h index 091635c8e9..56146d41fa 100644 --- a/scumm/scumm.h +++ b/scumm/scumm.h @@ -868,6 +868,8 @@ public: int _screenStartStrip, _screenEndStrip; int _screenTop; + Common::RenderMode _renderMode; + protected: ColorCycle _colorCycle[16]; // Palette cycles @@ -930,6 +932,8 @@ protected: const byte *getPalettePtr(int palindex, int room); void setupAmigaPalette(); + void setupHercPalette(); + void setupCGAPalette(); void setupEGAPalette(); void setupV1ManiacPalette(); void setupV1ZakPalette(); -- cgit v1.2.3