From c9b054462532325548d02ee01e147d2b3e991b40 Mon Sep 17 00:00:00 2001 From: Paweł Kołodziejski Date: Mon, 18 Aug 2003 15:13:15 +0000 Subject: some changes for smush codec 1 and 3, handled by bomp decompression svn-id: r9766 --- scumm/smush/smush_player.cpp | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) (limited to 'scumm/smush') diff --git a/scumm/smush/smush_player.cpp b/scumm/smush/smush_player.cpp index 214c8d9812..44b9a46f3d 100644 --- a/scumm/smush/smush_player.cpp +++ b/scumm/smush/smush_player.cpp @@ -712,8 +712,8 @@ void SmushPlayer::handleFrameObject(Chunk &b) { switch (codec) { case 1: + bompDecodeLine(_dst, chunk_buffer, chunk_size); case 3: -#if 1 // FIXME: I am not 100% sure if this is correct. I tried to test this, // but the only place I found codec 1 being used was in FT. // But either is the codec only used to encode all-black frames, or @@ -722,11 +722,7 @@ void SmushPlayer::handleFrameObject(Chunk &b) { // BTW regarding codec 3: I haven't yet actually seen it being used, // but is it really identical to codec 1? Or isn't it maybe a // 'reverse' version (see also bompDecodeLineReverse). - decompressBomp(_dst, chunk_buffer, _width, _height); -#else - extern void smush_decode_codec1(byte *dst, byte *src, int height); - smush_decode_codec1(_dst, chunk_buffer, _height); -#endif + bompDecodeLineReverse(_dst, chunk_buffer, chunk_size); break; case 37: _codec37.decode(_dst, chunk_buffer); -- cgit v1.2.3