From b0694e412085cdee19be79d684791494fcad49a2 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Sun, 4 Sep 2005 04:18:36 +0000 Subject: The Venice music should not be played in FM TOWNS versions of indy3. Confirmed by checking original game under UNZ. svn-id: r18764 --- scumm/sound.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scumm/sound.cpp') diff --git a/scumm/sound.cpp b/scumm/sound.cpp index 55b629defa..54dd797f45 100644 --- a/scumm/sound.cpp +++ b/scumm/sound.cpp @@ -499,7 +499,6 @@ void Sound::playSound(int soundID, int heOffset, int heChannel, int heFlags) { } break; case 1: - case 255: // 255 is the type used by sound resource 40 in Indy3 FM-TOWNS // Music (Euphony format) if (_vm->_musicEngine) _vm->_musicEngine->startSound(soundID); @@ -524,6 +523,7 @@ void Sound::playSound(int soundID, int heOffset, int heChannel, int heFlags) { _currentCDSound = soundID; break; default: + // All other sound types are ignored break; } } -- cgit v1.2.3