From 3b2fe18d2c9a05c8bce6f538ecb272650ca8c596 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Mon, 28 Feb 2005 04:17:17 +0000 Subject: Rename sprite functions svn-id: r16954 --- scumm/sprite_he.cpp | 120 ++++++++++++++++++++++++++-------------------------- 1 file changed, 60 insertions(+), 60 deletions(-) (limited to 'scumm/sprite_he.cpp') diff --git a/scumm/sprite_he.cpp b/scumm/sprite_he.cpp index 03282797e4..7a12321f0a 100644 --- a/scumm/sprite_he.cpp +++ b/scumm/sprite_he.cpp @@ -855,130 +855,130 @@ void ScummEngine_v90he::spriteGroupSet_case0_7(int spriteGroupId, int value) { } } -void ScummEngine_v90he::spriteGroupSet_case5_0(int spriteGroupId, int value) { +void ScummEngine_v90he::spriteGroupSet_bbox(int spriteGroupId, int x1, int y1, int x2, int y2) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); - if (_spriteGroups[spriteGroupId].scale_x_ratio_mul == value) - return; - - _spriteGroups[spriteGroupId].scale_x_ratio_mul = value; - _spriteGroups[spriteGroupId].scale_x = _spriteGroups[spriteGroupId].scale_x_ratio_mul / _spriteGroups[spriteGroupId].scale_x_ratio_div; - - if ((_spriteGroups[spriteGroupId].scale_x_ratio_mul != _spriteGroups[spriteGroupId].scale_x_ratio_div) || (_spriteGroups[spriteGroupId].scale_y_ratio_mul != _spriteGroups[spriteGroupId].scale_y_ratio_div)) - _spriteGroups[spriteGroupId].scaling = 1; - else - _spriteGroups[spriteGroupId].scaling = 0; + _spriteGroups[spriteGroupId].flags |= kSGFClipBox; + _spriteGroups[spriteGroupId].bbox.left = x1; + _spriteGroups[spriteGroupId].bbox.top = y1; + _spriteGroups[spriteGroupId].bbox.right = x2; + _spriteGroups[spriteGroupId].bbox.bottom = y2; redrawSpriteGroup(spriteGroupId); } -void ScummEngine_v90he::spriteGroupSet_case5_1(int spriteGroupId, int value) { +void ScummEngine_v90he::spriteGroupSet_zorderPriority(int spriteGroupId, int value) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); - if (_spriteGroups[spriteGroupId].scale_x_ratio_div == value) + if (_spriteGroups[spriteGroupId].zorderPriority == value) return; - _spriteGroups[spriteGroupId].scale_x_ratio_div = value; - _spriteGroups[spriteGroupId].scale_x = _spriteGroups[spriteGroupId].scale_x_ratio_mul / _spriteGroups[spriteGroupId].scale_x_ratio_div; - - if ((_spriteGroups[spriteGroupId].scale_x_ratio_mul != _spriteGroups[spriteGroupId].scale_x_ratio_div) || (_spriteGroups[spriteGroupId].scale_y_ratio_mul != _spriteGroups[spriteGroupId].scale_y_ratio_div)) - _spriteGroups[spriteGroupId].scaling = 1; - else - _spriteGroups[spriteGroupId].scaling = 0; + _spriteGroups[spriteGroupId].zorderPriority = value; redrawSpriteGroup(spriteGroupId); } -void ScummEngine_v90he::spriteGroupSet_case5_2(int spriteGroupId, int value) { +void ScummEngine_v90he::spriteGroupSet_tx_ty(int spriteGroupId, int value1, int value2) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); - if (_spriteGroups[spriteGroupId].scale_y_ratio_mul == value) + if (_spriteGroups[spriteGroupId].tx == value1 && _spriteGroups[spriteGroupId].ty == value2) return; - _spriteGroups[spriteGroupId].scale_y_ratio_mul = value; - _spriteGroups[spriteGroupId].scale_y = _spriteGroups[spriteGroupId].scale_y_ratio_mul / _spriteGroups[spriteGroupId].scale_y_ratio_div; - - if ((_spriteGroups[spriteGroupId].scale_x_ratio_mul != _spriteGroups[spriteGroupId].scale_x_ratio_div) || (_spriteGroups[spriteGroupId].scale_y_ratio_mul != _spriteGroups[spriteGroupId].scale_y_ratio_div)) - _spriteGroups[spriteGroupId].scaling = 1; - else - _spriteGroups[spriteGroupId].scaling = 0; + _spriteGroups[spriteGroupId].tx = value1; + _spriteGroups[spriteGroupId].ty = value2; redrawSpriteGroup(spriteGroupId); } -void ScummEngine_v90he::spriteGroupSet_case5_3(int spriteGroupId, int value) { +void ScummEngine_v90he::spriteGroupSet_inc_tx_ty(int spriteGroupId, int value1, int value2) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); - if (_spriteGroups[spriteGroupId].scale_y_ratio_div == value) - return; - - _spriteGroups[spriteGroupId].scale_y_ratio_div = value; - _spriteGroups[spriteGroupId].scale_y = _spriteGroups[spriteGroupId].scale_y_ratio_mul / _spriteGroups[spriteGroupId].scale_y_ratio_div; - - if ((_spriteGroups[spriteGroupId].scale_x_ratio_mul != _spriteGroups[spriteGroupId].scale_x_ratio_div) || (_spriteGroups[spriteGroupId].scale_y_ratio_mul != _spriteGroups[spriteGroupId].scale_y_ratio_div)) - _spriteGroups[spriteGroupId].scaling = 1; - else - _spriteGroups[spriteGroupId].scaling = 0; + _spriteGroups[spriteGroupId].tx += value1; + _spriteGroups[spriteGroupId].ty += value2; redrawSpriteGroup(spriteGroupId); } -void ScummEngine_v90he::spriteGroupSet_zorderPriority(int spriteGroupId, int value) { +void ScummEngine_v90he::spriteGroupSet_field_20(int spriteGroupId, int value) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); - if (_spriteGroups[spriteGroupId].zorderPriority == value) + if (_spriteGroups[spriteGroupId].field_20 == value) return; - _spriteGroups[spriteGroupId].zorderPriority = value; + _spriteGroups[spriteGroupId].field_20 = value; redrawSpriteGroup(spriteGroupId); } -void ScummEngine_v90he::spriteGroupSet_tx_ty(int spriteGroupId, int value1, int value2) { +void ScummEngine_v90he::spriteGroupSet_scale_x_ratio_mul(int spriteGroupId, int value) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); - _spriteGroups[spriteGroupId].tx += value1; - _spriteGroups[spriteGroupId].ty += value2; + if (_spriteGroups[spriteGroupId].scale_x_ratio_mul == value) + return; + + _spriteGroups[spriteGroupId].scale_x_ratio_mul = value; + _spriteGroups[spriteGroupId].scale_x = _spriteGroups[spriteGroupId].scale_x_ratio_mul / _spriteGroups[spriteGroupId].scale_x_ratio_div; + + if ((_spriteGroups[spriteGroupId].scale_x_ratio_mul != _spriteGroups[spriteGroupId].scale_x_ratio_div) || (_spriteGroups[spriteGroupId].scale_y_ratio_mul != _spriteGroups[spriteGroupId].scale_y_ratio_div)) + _spriteGroups[spriteGroupId].scaling = 1; + else + _spriteGroups[spriteGroupId].scaling = 0; redrawSpriteGroup(spriteGroupId); } -void ScummEngine_v90he::spriteGroupSet_case26(int spriteGroupId, int value) { +void ScummEngine_v90he::spriteGroupSet_scale_x_ratio_div(int spriteGroupId, int value) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); - if (_spriteGroups[spriteGroupId].field_20 == value) + if (_spriteGroups[spriteGroupId].scale_x_ratio_div == value) return; - _spriteGroups[spriteGroupId].field_20 = value; + _spriteGroups[spriteGroupId].scale_x_ratio_div = value; + _spriteGroups[spriteGroupId].scale_x = _spriteGroups[spriteGroupId].scale_x_ratio_mul / _spriteGroups[spriteGroupId].scale_x_ratio_div; + + if ((_spriteGroups[spriteGroupId].scale_x_ratio_mul != _spriteGroups[spriteGroupId].scale_x_ratio_div) || (_spriteGroups[spriteGroupId].scale_y_ratio_mul != _spriteGroups[spriteGroupId].scale_y_ratio_div)) + _spriteGroups[spriteGroupId].scaling = 1; + else + _spriteGroups[spriteGroupId].scaling = 0; redrawSpriteGroup(spriteGroupId); } -void ScummEngine_v90he::spriteGroupSet_case28(int spriteGroupId, int value1, int value2) { +void ScummEngine_v90he::spriteGroupSet_scale_y_ratio_mul(int spriteGroupId, int value) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); - if (_spriteGroups[spriteGroupId].tx == value1 && _spriteGroups[spriteGroupId].ty == value2) + if (_spriteGroups[spriteGroupId].scale_y_ratio_mul == value) return; - _spriteGroups[spriteGroupId].tx = value1; - _spriteGroups[spriteGroupId].ty = value2; + _spriteGroups[spriteGroupId].scale_y_ratio_mul = value; + _spriteGroups[spriteGroupId].scale_y = _spriteGroups[spriteGroupId].scale_y_ratio_mul / _spriteGroups[spriteGroupId].scale_y_ratio_div; + + if ((_spriteGroups[spriteGroupId].scale_x_ratio_mul != _spriteGroups[spriteGroupId].scale_x_ratio_div) || (_spriteGroups[spriteGroupId].scale_y_ratio_mul != _spriteGroups[spriteGroupId].scale_y_ratio_div)) + _spriteGroups[spriteGroupId].scaling = 1; + else + _spriteGroups[spriteGroupId].scaling = 0; redrawSpriteGroup(spriteGroupId); } -void ScummEngine_v90he::spriteGroupSet_bbox(int spriteGroupId, int x1, int y1, int x2, int y2) { +void ScummEngine_v90he::spriteGroupSet_scale_y_ratio_div(int spriteGroupId, int value) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); - _spriteGroups[spriteGroupId].flags |= kSGFClipBox; - _spriteGroups[spriteGroupId].bbox.left = x1; - _spriteGroups[spriteGroupId].bbox.top = y1; - _spriteGroups[spriteGroupId].bbox.right = x2; - _spriteGroups[spriteGroupId].bbox.bottom = y2; + if (_spriteGroups[spriteGroupId].scale_y_ratio_div == value) + return; + + _spriteGroups[spriteGroupId].scale_y_ratio_div = value; + _spriteGroups[spriteGroupId].scale_y = _spriteGroups[spriteGroupId].scale_y_ratio_mul / _spriteGroups[spriteGroupId].scale_y_ratio_div; + + if ((_spriteGroups[spriteGroupId].scale_x_ratio_mul != _spriteGroups[spriteGroupId].scale_x_ratio_div) || (_spriteGroups[spriteGroupId].scale_y_ratio_mul != _spriteGroups[spriteGroupId].scale_y_ratio_div)) + _spriteGroups[spriteGroupId].scaling = 1; + else + _spriteGroups[spriteGroupId].scaling = 0; redrawSpriteGroup(spriteGroupId); } -void ScummEngine_v90he::spriteGroupSet_case56(int spriteGroupId) { +void ScummEngine_v90he::spriteGroupSet_flagNeedRedrawAnd(int spriteGroupId) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); _spriteGroups[spriteGroupId].flags &= ~(kSGFNeedRedraw); -- cgit v1.2.3