From 3f20bdb34afb04bf27733bd34231480cd7fca30f Mon Sep 17 00:00:00 2001 From: Max Horn Date: Sat, 22 Oct 2005 22:54:59 +0000 Subject: No need to pass savegameVersion to saveOrLoad, the serializer already knows it svn-id: r19244 --- scumm/sprite_he.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scumm/sprite_he.cpp') diff --git a/scumm/sprite_he.cpp b/scumm/sprite_he.cpp index 9a39d86b10..de0b10f1e6 100644 --- a/scumm/sprite_he.cpp +++ b/scumm/sprite_he.cpp @@ -1391,7 +1391,7 @@ void Sprite::processImages(bool arg) { } } -void Sprite::saveOrLoadSpriteData(Serializer *s, uint32 savegameVersion) { +void Sprite::saveOrLoadSpriteData(Serializer *s) { static const SaveLoadEntry spriteEntries[] = { MKLINE(SpriteInfo, id, sleInt32, VER(48)), MKLINE(SpriteInfo, zorder, sleInt32, VER(48)), -- cgit v1.2.3