From b452ee87e78269d4560e11845f042663a7c1b669 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Sun, 5 Jun 2005 08:02:50 +0000 Subject: Rename sprite functions, based on map. svn-id: r18349 --- scumm/sprite_he.cpp | 541 ++++++++++++++++++++++++++-------------------------- 1 file changed, 270 insertions(+), 271 deletions(-) (limited to 'scumm/sprite_he.cpp') diff --git a/scumm/sprite_he.cpp b/scumm/sprite_he.cpp index ef04f427af..0af4dd904b 100644 --- a/scumm/sprite_he.cpp +++ b/scumm/sprite_he.cpp @@ -44,14 +44,14 @@ void ScummEngine_v90he::allocateArrays() { void Sprite::getSpriteBounds(int spriteId, bool checkGroup, Common::Rect &bound) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); int16 spr_wiz_x, spr_wiz_y; - int angle, zoom, x1, y1; + int angle, scale, x1, y1; int32 w, h; SpriteInfo *spi = &_spriteTable[spriteId]; - _vm->_wiz->loadImgSpot(spi->resId, spi->resState, spr_wiz_x, spr_wiz_y); - if (checkGroup && spi->groupNum) { - SpriteGroup *spg = &_spriteGroups[spi->groupNum]; + _vm->_wiz->loadImgSpot(spi->image, spi->imageState, spr_wiz_x, spr_wiz_y); + if (checkGroup && spi->group) { + SpriteGroup *spg = &_spriteGroups[spi->group]; if (spg->scaling) { x1 = spi->tx * spg->scale_x_ratio_mul / spg->scale_x_ratio_div - spr_wiz_x + spg->tx; @@ -65,11 +65,11 @@ void Sprite::getSpriteBounds(int spriteId, bool checkGroup, Common::Rect &bound) y1 = spi->ty - spr_wiz_y; } - if (spi->resId) { + if (spi->image) { angle = spi->angle; - zoom = spi->zoom; - _vm->_wiz->getWizImageDim(spi->resId, spi->resState, w, h); - if (!(spi->flags & (kSFZoomed | kSFRotated))) { + scale = spi->scale; + _vm->_wiz->getWizImageDim(spi->image, spi->imageState, w, h); + if (!(spi->flags & (kSFScaled | kSFRotated))) { bound.left = x1; bound.top = y1; bound.right = x1 + w; @@ -81,10 +81,10 @@ void Sprite::getSpriteBounds(int spriteId, bool checkGroup, Common::Rect &bound) pts[0].x = pts[0].y = pts[1].y = pts[3].x = -w / 2; pts[2].y = pts[3].y = h / 2 - 1; - if ((spi->flags & kSFZoomed) && zoom) { + if ((spi->flags & kSFScaled) && scale) { for (int j = 0; j < 4; ++j) { - pts[j].x = pts[j].x * zoom / 256; - pts[j].y = pts[j].y * zoom / 256; + pts[j].x = pts[j].x * scale / 256; + pts[j].y = pts[j].y * scale / 256; } } if ((spi->flags & kSFRotated) && angle) @@ -115,10 +115,10 @@ int Sprite::findSpriteWithClassOf(int x_pos, int y_pos, int spriteGroupId, int t for (int i = (_numSpritesToProcess - 1); i >= 0; i--) { SpriteInfo *spi = _activeSpritesTable[i]; - if (!spi->curResId) + if (!spi->curImage) continue; - if (spriteGroupId && spi->groupNum != spriteGroupId) + if (spriteGroupId && spi->group != spriteGroupId) continue; cond = true; @@ -152,20 +152,20 @@ int Sprite::findSpriteWithClassOf(int x_pos, int y_pos, int spriteGroupId, int t continue; return spi->id; } else { - int resId, resState, angle, zoom; + int image, imageState, angle, scale; int32 w, h; - resId = spi->curResId; - if (spi->field_80) { + image = spi->curImage; + if (spi->maskImage) { int16 x1, x2, y1, y2; - resState = spi->curImageState % _vm->_wiz->getWizImageStates(spi->field_80); + imageState = spi->curImageState % _vm->_wiz->getWizImageStates(spi->maskImage); x = x_pos - spi->pos.x; y = y_pos - spi->pos.y; - _vm->_wiz->loadImgSpot(spi->curResId, resState, x1, y1); - _vm->_wiz->loadImgSpot(spi->field_80, resState, x2, y2); + _vm->_wiz->loadImgSpot(spi->curImage, imageState, x1, y1); + _vm->_wiz->loadImgSpot(spi->maskImage, imageState, x2, y2); x += (x2 - x1); y += (y2 - y1); @@ -185,15 +185,15 @@ int Sprite::findSpriteWithClassOf(int x_pos, int y_pos, int spriteGroupId, int t x = x_pos - spi->pos.x; y = y_pos - spi->pos.y; - resState = spi->curImageState; + imageState = spi->curImageState; } angle = spi->curAngle; - zoom = spi->curZoom; - if ((spi->flags & kSFZoomed) || (spi->flags & kSFRotated)) { - if (spi->flags & kSFZoomed && zoom) { - x = x * 256 / zoom; - y = y * 256 / zoom; + scale = spi->curScale; + if ((spi->flags & kSFScaled) || (spi->flags & kSFRotated)) { + if (spi->flags & kSFScaled && scale) { + x = x * 256 / scale; + y = y * 256 / scale; } if (spi->flags & kSFRotated && angle) { angle = (360 - angle) % 360; @@ -201,12 +201,12 @@ int Sprite::findSpriteWithClassOf(int x_pos, int y_pos, int spriteGroupId, int t _vm->_wiz->polygonRotatePoints(pts, 1, angle); } - _vm->_wiz->getWizImageDim(resId, resState, w, h); + _vm->_wiz->getWizImageDim(image, imageState, w, h); x += w / 2; y += h / 2; } - if (_vm->_wiz->isWizPixelNonTransparent(resId, resState, x, y, spi->curImgFlags)) + if (_vm->_wiz->isWizPixelNonTransparent(image, imageState, x, y, spi->curImgFlags)) return spi->id; } } @@ -214,7 +214,7 @@ int Sprite::findSpriteWithClassOf(int x_pos, int y_pos, int spriteGroupId, int t return 0; } -int Sprite::getSpriteclassFlags(int spriteId, int num, int *args) { +int Sprite::getSpriteClass(int spriteId, int num, int *args) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); int code, classId; @@ -261,122 +261,122 @@ int Sprite::getSpriteFlagActive(int spriteId) { return ((_spriteTable[spriteId].flags & kSFActive) != 0) ? 1 : 0; } -int Sprite::getSpriteFlagNeedPaletteRemap(int spriteId) { +int Sprite::getSpriteFlagRemapPalette(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); - return ((_spriteTable[spriteId].flags & kSFNeedPaletteRemap) != 0) ? 1 : 0; + return ((_spriteTable[spriteId].flags & kSFRemapPalette) != 0) ? 1 : 0; } -int Sprite::getSpriteFlagDelayed(int spriteId) { +int Sprite::getSpriteFlagAutoAnim(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); - return ((_spriteTable[spriteId].flags & kSFDelayed) != 0) ? 1 : 0; + return ((_spriteTable[spriteId].flags & kSFAutoAnim) != 0) ? 1 : 0; } -int Sprite::getSpriteFlagMarkDirty(int spriteId) { +int Sprite::getSpriteFlagUpdateType(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); return ((_spriteTable[spriteId].flags & kSFMarkDirty) != 0) ? 1 : 0; } -int Sprite::getSpriteFlagHasImage(int spriteId) { +int Sprite::getSpriteFlagEraseType(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); return ((_spriteTable[spriteId].flags & kSFImageless) != 0) ? 1 : 0; } -int Sprite::getSpriteResId(int spriteId) { +int Sprite::getSpriteImage(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); - return _spriteTable[spriteId].resId; + return _spriteTable[spriteId].image; } -int Sprite::getSpriteResState(int spriteId) { +int Sprite::getSpriteImageState(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); - return _spriteTable[spriteId].resState; + return _spriteTable[spriteId].imageState; } -int Sprite::getSpriteGroupNum(int spriteId) { +int Sprite::getSpriteGroup(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); - return _spriteTable[spriteId].groupNum; + return _spriteTable[spriteId].group; } -int Sprite::getSpritePaletteNum(int spriteId) { +int Sprite::getSpritePalette(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); - return _spriteTable[spriteId].paletteNum; + return _spriteTable[spriteId].palette; } -int Sprite::getSpriteZorderPriority(int spriteId) { +int Sprite::getSpritePriority(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); - return _spriteTable[spriteId].zorderPriority; + return _spriteTable[spriteId].priority; } -int Sprite::getSpritegrp_tx(int spriteId) { +int Sprite::getSpriteDisplayX(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); - if (_spriteTable[spriteId].groupNum) - return _spriteTable[spriteId].tx + _spriteGroups[_spriteTable[spriteId].groupNum].tx; + if (_spriteTable[spriteId].group) + return _spriteTable[spriteId].tx + _spriteGroups[_spriteTable[spriteId].group].tx; else return _spriteTable[spriteId].tx; } -int Sprite::getSpritegrp_ty(int spriteId) { +int Sprite::getSpriteDisplayY(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); - if (_spriteTable[spriteId].groupNum) - return _spriteTable[spriteId].ty + _spriteGroups[_spriteTable[spriteId].groupNum].ty; + if (_spriteTable[spriteId].group) + return _spriteTable[spriteId].ty + _spriteGroups[_spriteTable[spriteId].group].ty; else return _spriteTable[spriteId].ty; } -int Sprite::getSpriteField_44(int spriteId) { +int Sprite::getSpriteUserValue(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); - return _spriteTable[spriteId].field_44; + return _spriteTable[spriteId].userValue; } -int Sprite::getSpriteXmapNum(int spriteId) { +int Sprite::getSpriteShadow(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); - return _spriteTable[spriteId].xmapNum; + return _spriteTable[spriteId].shadow; } -int Sprite::getSpritewizSize(int spriteId) { +int Sprite::getSpriteImageStateCount(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); - return _spriteTable[spriteId].res_wiz_states; + return _spriteTable[spriteId].imageStateCount; } -int Sprite::getSpritezoom(int spriteId) { +int Sprite::getSpriteScale(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); - return _spriteTable[spriteId].zoom; + return _spriteTable[spriteId].scale; } -int Sprite::getSpritedelayAmount(int spriteId) { +int Sprite::getSpriteAnimSpeed(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); - return _spriteTable[spriteId].delayAmount; + return _spriteTable[spriteId].animSpeed; } -int Sprite::getSpritemaskImgResNum(int spriteId) { +int Sprite::getSpriteSourceImage(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); - return _spriteTable[spriteId].maskImgResNum; + return _spriteTable[spriteId].sourceImage; } -int Sprite::getSpriteField_80(int spriteId) { +int Sprite::getSpriteMaskImage(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); - return _spriteTable[spriteId].field_80; + return _spriteTable[spriteId].maskImage; } -int Sprite::getSpriteField_8C_90(int spriteId, int type) { - debug(0, "getSpriteField_8C_90: spriteId %d type 0x%x", spriteId, type); +int Sprite::getSpriteGeneralProperty(int spriteId, int type) { + debug(0, "getSpriteGeneralProperty: spriteId %d type 0x%x", spriteId, type); checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); // XXX U32 related check @@ -387,31 +387,31 @@ int Sprite::getSpriteField_8C_90(int spriteId, int type) { case 0x7D: return _spriteTable[spriteId].field_90; case 0x7E: - return _spriteTable[spriteId].delayCount; + return _spriteTable[spriteId].animProgress; default: - error("getSpriteField_8C_90: Invalid type %d", type); + error("getSpriteGeneralProperty: Invalid type %d", type); } } void Sprite::getSpriteImageDim(int spriteId, int32 &w, int32 &h) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); - if (_spriteTable[spriteId].resId) { - _vm->_wiz->getWizImageDim(_spriteTable[spriteId].resId, _spriteTable[spriteId].resState, w, h); + if (_spriteTable[spriteId].image) { + _vm->_wiz->getWizImageDim(_spriteTable[spriteId].image, _spriteTable[spriteId].imageState, w, h); } else { w = 0; h = 0; } } -void Sprite::getSpritetx_ty(int spriteId, int32 &tx, int32 &ty) { +void Sprite::getSpritePosition(int spriteId, int32 &tx, int32 &ty) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); tx = _spriteTable[spriteId].tx; ty = _spriteTable[spriteId].ty; } -void Sprite::getSpritedx_dy(int spriteId, int32 &dx, int32 &dy) { +void Sprite::getSpriteDist(int spriteId, int32 &dx, int32 &dy) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); dx = _spriteTable[spriteId].dx; @@ -421,13 +421,13 @@ void Sprite::getSpritedx_dy(int spriteId, int32 &dx, int32 &dy) { // // spriteGroupGet functions // -int ScummEngine_v90he::getGroupallocateGroupSpritesList(int spriteGroupId) { +int ScummEngine_v90he::getGroupSpriteArray(int spriteGroupId) { int i, numSprites = 0; checkRange(_sprite->_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); for (i = (_sprite->_varNumSprites - 1); i > 0; i--) { - if (_sprite->_spriteTable[i].groupNum == spriteGroupId) + if (_sprite->_spriteTable[i].group == spriteGroupId) numSprites++; } @@ -440,7 +440,7 @@ int ScummEngine_v90he::getGroupallocateGroupSpritesList(int spriteGroupId) { numSprites = 1; for (i = (_sprite->_varNumSprites - 1); i > 0; i--) { - if (_sprite->_spriteTable[i].groupNum == spriteGroupId) { + if (_sprite->_spriteTable[i].group == spriteGroupId) { writeArray(0, 0, numSprites, i); numSprites++; } @@ -449,16 +449,16 @@ int ScummEngine_v90he::getGroupallocateGroupSpritesList(int spriteGroupId) { return readVar(0); } -int Sprite::getGroupzorderPriority(int spriteGroupId) { +int Sprite::getGroupPriority(int spriteGroupId) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); - return _spriteGroups[spriteGroupId].zorderPriority; + return _spriteGroups[spriteGroupId].priority; } -int Sprite::getGroupdstResNum(int spriteGroupId) { +int Sprite::getGroupDstResNum(int spriteGroupId) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); - return _spriteGroups[spriteGroupId].dstResNum; + return _spriteGroups[spriteGroupId].image; } int Sprite::getGroupScale_x_ratio_mul(int spriteGroupId) { @@ -495,91 +495,91 @@ void Sprite::getGrouptx_ty(int spriteGroupId, int32 &tx, int32 &ty) { // // spriteInfoSet functions // -void Sprite::setSpritePaletteNum(int spriteId, int value) { +void Sprite::setSpritePalette(int spriteId, int value) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); - if (_spriteTable[spriteId].paletteNum != value) { - _spriteTable[spriteId].paletteNum = value; + if (_spriteTable[spriteId].palette != value) { + _spriteTable[spriteId].palette = value; _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } } -void Sprite::setSpriteMaskImgResNum(int spriteId, int value) { +void Sprite::setSpriteSourceImage(int spriteId, int value) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); - if (_spriteTable[spriteId].maskImgResNum != value) { - _spriteTable[spriteId].maskImgResNum = value; + if (_spriteTable[spriteId].sourceImage != value) { + _spriteTable[spriteId].sourceImage = value; _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } } -void Sprite::setSpriteField80(int spriteId, int value) { +void Sprite::setSpriteMaskImage(int spriteId, int value) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); - _spriteTable[spriteId].field_80 = value; + _spriteTable[spriteId].maskImage = value; } -void Sprite::setSpriteResState(int spriteId, int state) { +void Sprite::setSpriteImageState(int spriteId, int state) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); - if (_spriteTable[spriteId].resId) { - int res_wiz_states = _spriteTable[spriteId].res_wiz_states - 1; + if (_spriteTable[spriteId].image) { + int imageStateCount = _spriteTable[spriteId].imageStateCount - 1; state = MAX(0, state); - state = MIN(state, res_wiz_states); + state = MIN(state, imageStateCount); - if (_spriteTable[spriteId].resState != state) { - _spriteTable[spriteId].resState = state; + if (_spriteTable[spriteId].imageState != state) { + _spriteTable[spriteId].imageState = state; _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } } } -void Sprite::setSpritetx_ty(int spriteId, int value1, int value2) { +void Sprite::setSpritePosition(int spriteId, int tx, int ty) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); - if (_spriteTable[spriteId].tx != value1 || _spriteTable[spriteId].ty != value2) { - _spriteTable[spriteId].tx = value1; - _spriteTable[spriteId].ty = value2; + if (_spriteTable[spriteId].tx != tx || _spriteTable[spriteId].ty != ty) { + _spriteTable[spriteId].tx = tx; + _spriteTable[spriteId].ty = ty; _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } } -void Sprite::setSpriteGroupNum(int spriteId, int value) { +void Sprite::setSpriteGroup(int spriteId, int value) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); checkRange(_varNumSpriteGroups, 0, value, "Invalid sprite group %d"); - _spriteTable[spriteId].groupNum = value; + _spriteTable[spriteId].group = value; _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } -void Sprite::setSpritedx_dy(int spriteId, int value1, int value2) { +void Sprite::setSpriteDist(int spriteId, int value1, int value2) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); _spriteTable[spriteId].dx = value1; _spriteTable[spriteId].dy = value2; } -void Sprite::setSpriteXmapNum(int spriteId, int value) { +void Sprite::setSpriteShadow(int spriteId, int value) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); - _spriteTable[spriteId].xmapNum = value; - if (_spriteTable[spriteId].resId) + _spriteTable[spriteId].shadow = value; + if (_spriteTable[spriteId].image) _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } -void Sprite::setSpriteField44(int spriteId, int value1, int value2) { +void Sprite::setSpriteUserValue(int spriteId, int value1, int value2) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); - _spriteTable[spriteId].field_44 = value2; + _spriteTable[spriteId].userValue = value2; } -void Sprite::setSpriteZorderPriority(int spriteId, int value) { +void Sprite::setSpritePriority(int spriteId, int value) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); - _spriteTable[spriteId].zorderPriority = value; + _spriteTable[spriteId].priority = value; } -void Sprite::setSpriteInc_tx_ty(int spriteId, int value1, int value2) { +void Sprite::moveSprite(int spriteId, int value1, int value2) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); _spriteTable[spriteId].tx += value1; @@ -589,15 +589,15 @@ void Sprite::setSpriteInc_tx_ty(int spriteId, int value1, int value2) { _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } -void Sprite::setSpriteZoom(int spriteId, int value) { +void Sprite::setSpriteScale(int spriteId, int value) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); - _spriteTable[spriteId].flags |= kSFZoomed; + _spriteTable[spriteId].flags |= kSFScaled; - if (_spriteTable[spriteId].zoom != value) { - _spriteTable[spriteId].zoom = value; + if (_spriteTable[spriteId].scale != value) { + _spriteTable[spriteId].scale = value; - if (_spriteTable[spriteId].resId) + if (_spriteTable[spriteId].image) _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } } @@ -610,7 +610,7 @@ void Sprite::setSpriteAngle(int spriteId, int value) { if (_spriteTable[spriteId].angle != value) { _spriteTable[spriteId].angle = value; - if (_spriteTable[spriteId].resId) + if (_spriteTable[spriteId].image) _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } } @@ -624,7 +624,7 @@ void Sprite::setSpriteFlagDoubleBuffered(int spriteId, int value) { else _spriteTable[spriteId].flags &= ~kSFDoubleBuffered; - if (_spriteTable[spriteId].resId && _spriteTable[spriteId].flags != oldFlags) + if (_spriteTable[spriteId].image && _spriteTable[spriteId].flags != oldFlags) _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } @@ -637,7 +637,7 @@ void Sprite::setSpriteFlagYFlipped(int spriteId, int value) { else _spriteTable[spriteId].flags &= ~kSFYFlipped; - if (_spriteTable[spriteId].resId && _spriteTable[spriteId].flags != oldFlags) + if (_spriteTable[spriteId].image && _spriteTable[spriteId].flags != oldFlags) _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } @@ -650,7 +650,7 @@ void Sprite::setSpriteFlagXFlipped(int spriteId, int value) { else _spriteTable[spriteId].flags &= ~kSFXFlipped; - if (_spriteTable[spriteId].resId && _spriteTable[spriteId].flags != oldFlags) + if (_spriteTable[spriteId].image && _spriteTable[spriteId].flags != oldFlags) _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } @@ -663,29 +663,29 @@ void Sprite::setSpriteFlagActive(int spriteId, int value) { _spriteTable[spriteId].flags &= ~kSFActive; } -void Sprite::setSpriteFlagNeedPaletteRemap(int spriteId, int value) { +void Sprite::setSpriteFlagRemapPalette(int spriteId, int value) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); int oldFlags = _spriteTable[spriteId].flags; if (value) - _spriteTable[spriteId].flags |= kSFNeedPaletteRemap; + _spriteTable[spriteId].flags |= kSFRemapPalette; else - _spriteTable[spriteId].flags &= ~kSFNeedPaletteRemap; + _spriteTable[spriteId].flags &= ~kSFRemapPalette; - if (_spriteTable[spriteId].resId && _spriteTable[spriteId].flags != oldFlags) + if (_spriteTable[spriteId].image && _spriteTable[spriteId].flags != oldFlags) _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } -void Sprite::setSpriteFlagDelayed(int spriteId, int value) { +void Sprite::setSpriteFlagAutoAnim(int spriteId, int value) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); if (value) - _spriteTable[spriteId].flags |= kSFDelayed; + _spriteTable[spriteId].flags |= kSFAutoAnim; else - _spriteTable[spriteId].flags &= ~kSFDelayed; + _spriteTable[spriteId].flags &= ~kSFAutoAnim; } -void Sprite::setSpriteFlagMarkDirty(int spriteId, int value) { +void Sprite::setSpriteFlagUpdateType(int spriteId, int value) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); switch(value) { @@ -700,11 +700,11 @@ void Sprite::setSpriteFlagMarkDirty(int spriteId, int value) { _spriteTable[spriteId].flags &= ~(kSFMarkDirty | kSFBlitDirectly); break; default: - error("setSpriteFlagMarkDirty: Invalid value %d", value); + error("setSpriteFlagUpdateType: Invalid value %d", value); } } -void Sprite::setSpriteFlagHasImage(int spriteId, int value) { +void Sprite::setSpriteFlagEraseType(int spriteId, int value) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); // Note that condition is inverted @@ -714,14 +714,14 @@ void Sprite::setSpriteFlagHasImage(int spriteId, int value) { _spriteTable[spriteId].flags &= ~kSFImageless; } -void Sprite::setSpriteDelay(int spriteId, int value) { +void Sprite::setSpriteAnimSpeed(int spriteId, int value) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); - _spriteTable[spriteId].delayAmount = value; - _spriteTable[spriteId].delayCount = value; + _spriteTable[spriteId].animSpeed = value; + _spriteTable[spriteId].animProgress = value; } -void Sprite::setSpriteSetClassFlag(int spriteId, int classId, int toggle) { +void Sprite::setSpriteSetClass(int spriteId, int classId, int toggle) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); checkRange(32, 1, classId, "class %d out of range in statement"); @@ -732,7 +732,7 @@ void Sprite::setSpriteSetClassFlag(int spriteId, int classId, int toggle) { } } -void Sprite::setSpriteResetClassFlags(int spriteId) { +void Sprite::setSpriteResetClass(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); _spriteTable[spriteId].classFlags = 0; @@ -744,8 +744,8 @@ void Sprite::setSpriteField84(int spriteId, int value) { _spriteTable[spriteId].field_84 = value; } -void Sprite::setSpriteField8C_90(int spriteId, int type, int value) { - debug(0, "setSpriteField8C_90: spriteId %d type 0x%x", spriteId, type); +void Sprite::setSpriteGeneralProperty(int spriteId, int type, int value) { + debug(0, "setSpriteGeneralProperty: spriteId %d type 0x%x", spriteId, type); checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); int delay; @@ -762,25 +762,24 @@ void Sprite::setSpriteField8C_90(int spriteId, int type, int value) { break; case 0x7E: delay = MAX(0, value); - delay = MIN((int32)value, _spriteTable[spriteId].delayAmount); + delay = MIN((int32)value, _spriteTable[spriteId].animSpeed); - _spriteTable[spriteId].delayCount = value; + _spriteTable[spriteId].animProgress = value; break; default: - error("setSpriteField8C_90: Invalid value %d", type); + error("setSpriteGeneralProperty: Invalid value %d", type); } } -void Sprite::setSpriteResetSprite(int spriteId) { +void Sprite::resetSprite(int spriteId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); _spriteTable[spriteId].angle = 0; - _spriteTable[spriteId].zoom = 0; + _spriteTable[spriteId].scale = 0; - int tmp = 0; - addImageToList(spriteId, 1, &tmp); + setSpriteImage(spriteId, 0); - _spriteTable[spriteId].xmapNum = 0; + _spriteTable[spriteId].shadow = 0; _spriteTable[spriteId].tx = 0; _spriteTable[spriteId].ty = 0; @@ -788,46 +787,46 @@ void Sprite::setSpriteResetSprite(int spriteId) { _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; _spriteTable[spriteId].dx = 0; _spriteTable[spriteId].dy = 0; - _spriteTable[spriteId].field_44 = 0; - _spriteTable[spriteId].groupNum = 0; - _spriteTable[spriteId].delayAmount = 0; - _spriteTable[spriteId].delayCount = 0; + _spriteTable[spriteId].userValue = 0; + _spriteTable[spriteId].group = 0; + _spriteTable[spriteId].animSpeed = 0; + _spriteTable[spriteId].animProgress = 0; _spriteTable[spriteId].classFlags = 0; - _spriteTable[spriteId].paletteNum = 0; - _spriteTable[spriteId].maskImgResNum = 0; - _spriteTable[spriteId].field_80 = 0; - _spriteTable[spriteId].zorderPriority = 0; + _spriteTable[spriteId].palette = 0; + _spriteTable[spriteId].sourceImage = 0; + _spriteTable[spriteId].maskImage = 0; + _spriteTable[spriteId].priority = 0; _spriteTable[spriteId].field_84 = 0; _spriteTable[spriteId].imgFlags = 0; _spriteTable[spriteId].field_90 = 0; } -void Sprite::addImageToList(int spriteId, int imageNum, int *spriteIdptr) { +void Sprite::setSpriteImage(int spriteId, int imageNum) { int origResId, origResWizStates; checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); - origResId = _spriteTable[spriteId].resId; - origResWizStates = _spriteTable[spriteId].res_wiz_states; + origResId = _spriteTable[spriteId].image; + origResWizStates = _spriteTable[spriteId].imageStateCount; - _spriteTable[spriteId].resId = *spriteIdptr; + _spriteTable[spriteId].image = imageNum; _spriteTable[spriteId].field_74 = 0; - _spriteTable[spriteId].resState = 0; + _spriteTable[spriteId].imageState = 0; - if (_spriteTable[spriteId].resId) { - _spriteTable[spriteId].res_wiz_states = _vm->_wiz->getWizImageStates(_spriteTable[spriteId].resId); - _spriteTable[spriteId].flags |= kSFActive | kSFDelayed | kSFMarkDirty | kSFBlitDirectly; + if (_spriteTable[spriteId].image) { + _spriteTable[spriteId].imageStateCount = _vm->_wiz->getWizImageStates(_spriteTable[spriteId].image); + _spriteTable[spriteId].flags |= kSFActive | kSFAutoAnim | kSFMarkDirty | kSFBlitDirectly; - if (_spriteTable[spriteId].resId != origResId || _spriteTable[spriteId].res_wiz_states != origResWizStates) + if (_spriteTable[spriteId].image != origResId || _spriteTable[spriteId].imageStateCount != origResWizStates) _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } else { if (_spriteTable[spriteId].flags & kSFImageless) _spriteTable[spriteId].flags = 0; else _spriteTable[spriteId].flags = kSFChanged | kSFBlitDirectly; - _spriteTable[spriteId].curResId = 0; + _spriteTable[spriteId].curImage = 0; _spriteTable[spriteId].curImageState = 0; - _spriteTable[spriteId].res_wiz_states = 0; + _spriteTable[spriteId].imageStateCount = 0; } } @@ -837,17 +836,17 @@ void Sprite::addImageToList(int spriteId, int imageNum, int *spriteIdptr) { void Sprite::redrawSpriteGroup(int spriteGroupId) { for (int i = 0; i < _numSpritesToProcess; ++i) { SpriteInfo *spi = _activeSpritesTable[i]; - if (spi->groupNum == spriteGroupId) { + if (spi->group == spriteGroupId) { spi->flags |= kSFChanged | kSFNeedRedraw; } } } -void Sprite::setGroupCase0_0(int spriteGroupId, int value1, int value2) { +void Sprite::moveGroupMembers(int spriteGroupId, int value1, int value2) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); for (int i = 1; i < _varNumSprites; i++) { - if (_spriteTable[i].groupNum == spriteGroupId) { + if (_spriteTable[i].group == spriteGroupId) { _spriteTable[i].tx += value1; _spriteTable[i].ty += value2; @@ -857,81 +856,81 @@ void Sprite::setGroupCase0_0(int spriteGroupId, int value1, int value2) { } } -void Sprite::setGroupCase0_1(int spriteGroupId, int value) { +void Sprite::setGroupMembersPriority(int spriteGroupId, int value) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); for (int i = 1; i < _varNumSprites; i++) { - if (_spriteTable[i].groupNum == spriteGroupId) - _spriteTable[i].zorderPriority = value; + if (_spriteTable[i].group == spriteGroupId) + _spriteTable[i].priority = value; } } -void Sprite::setGroupCase0_2(int spriteGroupId, int value) { +void Sprite::setGroupMembersGroup(int spriteGroupId, int value) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); for (int i = 1; i < _varNumSprites; i++) { - if (_spriteTable[i].groupNum == spriteGroupId) { - _spriteTable[i].groupNum = value; + if (_spriteTable[i].group == spriteGroupId) { + _spriteTable[i].group = value; _spriteTable[i].flags |= kSFChanged | kSFNeedRedraw; } } } -void Sprite::setGroupCase0_3(int spriteGroupId, int value) { +void Sprite::setGroupMembersUpdateType(int spriteGroupId, int value) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); for (int i = 1; i < _varNumSprites; i++) { - if (_spriteTable[i].groupNum == spriteGroupId) - setSpriteFlagMarkDirty(i, value); + if (_spriteTable[i].group == spriteGroupId) + setSpriteFlagUpdateType(i, value); } } -void Sprite::setGroupCase0_4(int spriteGroupId) { +void Sprite::setGroupMembersResetSprite(int spriteGroupId) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); for (int i = 1; i < _varNumSprites; i++) { - if (_spriteTable[i].groupNum == spriteGroupId) - setSpriteResetSprite(i); + if (_spriteTable[i].group == spriteGroupId) + resetSprite(i); } } -void Sprite::setGroupCase0_5(int spriteGroupId, int value) { +void Sprite::setGroupMembersAnimationSpeed(int spriteGroupId, int value) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); for (int i = 1; i < _varNumSprites; i++) { - if (_spriteTable[i].groupNum == spriteGroupId) { - _spriteTable[i].delayAmount = value; - _spriteTable[i].delayCount = value; + if (_spriteTable[i].group == spriteGroupId) { + _spriteTable[i].animSpeed = value; + _spriteTable[i].animProgress = value; } } } -void Sprite::setGroupCase0_6(int spriteGroupId, int value) { +void Sprite::setGroupMembersAutoAnimFlag(int spriteGroupId, int value) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); for (int i = 1; i < _varNumSprites; i++) { - if (_spriteTable[i].groupNum == spriteGroupId) { + if (_spriteTable[i].group == spriteGroupId) { if (value) - _spriteTable[i].flags |= kSFDelayed; + _spriteTable[i].flags |= kSFAutoAnim; else - _spriteTable[i].flags &= ~kSFDelayed; + _spriteTable[i].flags &= ~kSFAutoAnim; } } } -void Sprite::setGroupCase0_7(int spriteGroupId, int value) { +void Sprite::setGroupMembersShadow(int spriteGroupId, int value) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); for (int i = 1; i < _varNumSprites; i++) { - if (_spriteTable[i].groupNum == spriteGroupId) { - _spriteTable[i].xmapNum = value; - if (_spriteTable[i].resId) + if (_spriteTable[i].group == spriteGroupId) { + _spriteTable[i].shadow = value; + if (_spriteTable[i].image) _spriteTable[i].flags |= kSFChanged | kSFNeedRedraw; } } } -void Sprite::setGroupbbox(int spriteGroupId, int x1, int y1, int x2, int y2) { +void Sprite::setGroupBounds(int spriteGroupId, int x1, int y1, int x2, int y2) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); _spriteGroups[spriteGroupId].flags |= kSGFClipBox; @@ -943,16 +942,16 @@ void Sprite::setGroupbbox(int spriteGroupId, int x1, int y1, int x2, int y2) { redrawSpriteGroup(spriteGroupId); } -void Sprite::setGroupzorderPriority(int spriteGroupId, int value) { +void Sprite::setGroupPriority(int spriteGroupId, int value) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); - if (_spriteGroups[spriteGroupId].zorderPriority != value) { - _spriteGroups[spriteGroupId].zorderPriority = value; + if (_spriteGroups[spriteGroupId].priority != value) { + _spriteGroups[spriteGroupId].priority = value; redrawSpriteGroup(spriteGroupId); } } -void Sprite::setGrouptx_ty(int spriteGroupId, int value1, int value2) { +void Sprite::moveGroup(int spriteGroupId, int value1, int value2) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); if (_spriteGroups[spriteGroupId].tx != value1 || _spriteGroups[spriteGroupId].ty != value2) { @@ -972,16 +971,16 @@ void Sprite::setGroupinc_tx_ty(int spriteGroupId, int value1, int value2) { } } -void Sprite::setGroupdstResNum(int spriteGroupId, int value) { +void Sprite::setGroupImage(int spriteGroupId, int value) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); - if (_spriteGroups[spriteGroupId].dstResNum != value) { - _spriteGroups[spriteGroupId].dstResNum = value; + if (_spriteGroups[spriteGroupId].image != value) { + _spriteGroups[spriteGroupId].image = value; redrawSpriteGroup(spriteGroupId); } } -void Sprite::setGroupscaling(int spriteGroupId) { +void Sprite::setGroupScaling(int spriteGroupId) { if ((_spriteGroups[spriteGroupId].scale_x_ratio_mul != _spriteGroups[spriteGroupId].scale_x_ratio_div) || (_spriteGroups[spriteGroupId].scale_y_ratio_mul != _spriteGroups[spriteGroupId].scale_y_ratio_div)) _spriteGroups[spriteGroupId].scaling = 1; else @@ -994,7 +993,7 @@ void Sprite::setGroupScale_x_ratio_mul(int spriteGroupId, int value) { if (_spriteGroups[spriteGroupId].scale_x_ratio_mul != value) { _spriteGroups[spriteGroupId].scale_x_ratio_mul = value; - setGroupscaling(spriteGroupId); + setGroupScaling(spriteGroupId); redrawSpriteGroup(spriteGroupId); } } @@ -1007,7 +1006,7 @@ void Sprite::setGroupScale_x_ratio_div(int spriteGroupId, int value) { if (_spriteGroups[spriteGroupId].scale_x_ratio_div != value) { _spriteGroups[spriteGroupId].scale_x_ratio_div = value; - setGroupscaling(spriteGroupId); + setGroupScaling(spriteGroupId); redrawSpriteGroup(spriteGroupId); } } @@ -1017,7 +1016,7 @@ void Sprite::setGroupScale_y_ratio_mul(int spriteGroupId, int value) { if (_spriteGroups[spriteGroupId].scale_y_ratio_mul != value) { _spriteGroups[spriteGroupId].scale_y_ratio_mul = value; - setGroupscaling(spriteGroupId); + setGroupScaling(spriteGroupId); redrawSpriteGroup(spriteGroupId); } } @@ -1030,12 +1029,12 @@ void Sprite::setGroupScale_y_ratio_div(int spriteGroupId, int value) { if (_spriteGroups[spriteGroupId].scale_y_ratio_div != value) { _spriteGroups[spriteGroupId].scale_y_ratio_div = value; - setGroupscaling(spriteGroupId); + setGroupScaling(spriteGroupId); redrawSpriteGroup(spriteGroupId); } } -void Sprite::setGroupflagClipBoxAnd(int spriteGroupId) { +void Sprite::resetGroupBounds(int spriteGroupId) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); _spriteGroups[spriteGroupId].flags &= ~(kSGFClipBox); @@ -1056,13 +1055,13 @@ void Sprite::resetGroup(int spriteGroupId) { checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); SpriteGroup *spg = &_spriteGroups[spriteGroupId]; - spg->zorderPriority = 0; + spg->priority = 0; spg->tx = spg->ty = 0; spg->flags &= ~kSGFClipBox; redrawSpriteGroup(spriteGroupId); - spg->dstResNum = 0; + spg->image = 0; spg->scaling = 0; spg->scale_x_ratio_mul = 1; spg->scale_x_ratio_div = 1; @@ -1118,7 +1117,7 @@ void Sprite::resetBackground() { } refreshScreen = true; } - if (!(spi->flags & (kSFNeedRedraw | kSF30)) && spi->resId) + if (!(spi->flags & (kSFNeedRedraw | kSF30)) && spi->image) spi->flags |= kSFNeedRedraw; } } @@ -1133,7 +1132,7 @@ void Sprite::setRedrawFlags(bool checkZOrder) { for (int i = 0; i < _numSpritesToProcess; ++i) { SpriteInfo *spi = _activeSpritesTable[i]; if (!(spi->flags & (kSFNeedRedraw | kSF30))) { - if ((!checkZOrder || spi->zorderPriority >= 0) && (spi->flags & kSFMarkDirty)) { + if ((!checkZOrder || spi->priority >= 0) && (spi->flags & kSFMarkDirty)) { int lp = spi->bbox.left / 8; if (lp < 0) { lp = 0; @@ -1169,19 +1168,19 @@ void Sprite::updateImages() { spi->flags |= kSFChanged | kSFNeedRedraw; } } - if (spi->flags & kSFDelayed) { - if (spi->delayAmount) { - --spi->delayCount; - if (spi->delayCount) + if (spi->flags & kSFAutoAnim) { + if (spi->animSpeed) { + --spi->animProgress; + if (spi->animProgress) continue; - spi->delayCount = spi->delayAmount; + spi->animProgress = spi->animSpeed; } - int resState = spi->resState; - ++spi->resState; - if (spi->resState >= spi->res_wiz_states) { - spi->resState = 0; - if (resState == 0) + int imageState = spi->imageState; + ++spi->imageState; + if (spi->imageState >= spi->imageStateCount) { + spi->imageState = 0; + if (imageState == 0) continue; } spi->flags |= kSFChanged | kSFNeedRedraw; @@ -1220,13 +1219,13 @@ void Sprite::sortActiveSprites() { if (!(spi->flags & kSFImageless)) spi->flags |= kSFChanged; } - if (spi->groupNum) - groupZorder = _spriteGroups[spi->groupNum].zorderPriority; + if (spi->group) + groupZorder = _spriteGroups[spi->group].priority; else groupZorder = 0; spi->id = i; - spi->zorder = spi->zorderPriority + groupZorder; + spi->zorder = spi->priority + groupZorder; _activeSpritesTable[_numSpritesToProcess++] = spi; } @@ -1241,9 +1240,9 @@ void Sprite::sortActiveSprites() { void Sprite::processImages(bool arg) { int spr_flags; int16 spr_wiz_x, spr_wiz_y; - int resId, resState; + int image, imageState; Common::Rect *bboxPtr; - int angle, zoom; + int angle, scale; int32 w, h; WizParameters wiz; @@ -1264,12 +1263,12 @@ void Sprite::processImages(bool arg) { } spi->flags &= ~kSFNeedRedraw; - resId = spi->resId; - resState = spi->resState; - _vm->_wiz->loadImgSpot(spi->resId, spi->resState, spr_wiz_x, spr_wiz_y); + image = spi->image; + imageState = spi->imageState; + _vm->_wiz->loadImgSpot(spi->image, spi->imageState, spr_wiz_x, spr_wiz_y); - if (spi->groupNum) { - SpriteGroup *spg = &_spriteGroups[spi->groupNum]; + if (spi->group) { + SpriteGroup *spg = &_spriteGroups[spi->group]; if (spg->scaling) { wiz.img.x1 = spi->tx * spg->scale_x_ratio_mul / spg->scale_x_ratio_div - spr_wiz_x + spg->tx; @@ -1284,21 +1283,21 @@ void Sprite::processImages(bool arg) { } wiz.spriteId = spi->id; - wiz.groupNum = spi->groupNum; + wiz.spriteGroup = spi->group; wiz.field_23EA = spi->field_90; - spi->curImageState = wiz.img.state = resState; - spi->curResId = wiz.img.resNum = resId; + spi->curImageState = wiz.img.state = imageState; + spi->curImage = wiz.img.resNum = image; wiz.processFlags = kWPFNewState | kWPFSetPos; spi->curAngle = spi->angle; - spi->curZoom = spi->zoom; + spi->curScale = spi->scale; spi->pos.x = wiz.img.x1; spi->pos.y = wiz.img.y1; bboxPtr = &spi->bbox; - if (resId) { + if (image) { angle = spi->angle; - zoom = spi->zoom; - _vm->_wiz->getWizImageDim(resId, resState, w, h); - if (!(spi->flags & (kSFZoomed | kSFRotated))) { + scale = spi->scale; + _vm->_wiz->getWizImageDim(image, imageState, w, h); + if (!(spi->flags & (kSFScaled | kSFRotated))) { bboxPtr->left = wiz.img.x1; bboxPtr->top = wiz.img.y1; bboxPtr->right = wiz.img.x1 + w; @@ -1310,10 +1309,10 @@ void Sprite::processImages(bool arg) { pts[0].x = pts[0].y = pts[1].y = pts[3].x = -w / 2; pts[2].y = pts[3].y = h / 2 - 1; - if ((spi->flags & kSFZoomed) && zoom) { + if ((spi->flags & kSFScaled) && scale) { for (int j = 0; j < 4; ++j) { - pts[j].x = pts[j].x * zoom / 256; - pts[j].y = pts[j].y * zoom / 256; + pts[j].x = pts[j].x * scale / 256; + pts[j].y = pts[j].y * scale / 256; } } if ((spi->flags & kSFRotated) && angle) @@ -1343,21 +1342,21 @@ void Sprite::processImages(bool arg) { wiz.img.flags &= ~kWIFMarkBufferDirty; wiz.img.flags |= kWIFBlitToFrontVideoBuffer; } - if (spi->xmapNum) { + if (spi->shadow) { wiz.img.flags |= 0x200; - wiz.processFlags |= kWPFXmapNum; - wiz.xmapNum = spi->xmapNum; + wiz.processFlags |= kWPFShadow; + wiz.shadow = spi->shadow; } - if (spr_flags & kSFNeedPaletteRemap) + if (spr_flags & kSFRemapPalette) wiz.img.flags |= kWIFRemapPalette; if (spi->field_84) { wiz.processFlags |= 0x200000; wiz.img.field_390 = spi->field_84; - wiz.img.zorder = spi->zorderPriority; + wiz.img.zorder = spi->priority; } - if (spi->maskImgResNum) { + if (spi->sourceImage) { wiz.processFlags |= kWPFMaskImg; - wiz.maskImgResNum = spi->maskImgResNum; + wiz.sourceImage = spi->sourceImage; } wiz.processFlags |= kWPFNewFlags; wiz.img.flags |= spi->imgFlags; @@ -1366,15 +1365,15 @@ void Sprite::processImages(bool arg) { wiz.processFlags |= kWPFRotate; wiz.angle = spi->angle; } - if (spr_flags & kSFZoomed) { - wiz.processFlags |= kWPFZoom; - wiz.zoom = spi->zoom; + if (spr_flags & kSFScaled) { + wiz.processFlags |= kWPFScaled; + wiz.scale = spi->scale; } spi->curImgFlags = wiz.img.flags; - if (spi->groupNum && (_spriteGroups[spi->groupNum].flags & kSGFClipBox)) { - if (spi->bbox.intersects(_spriteGroups[spi->groupNum].bbox)) { - spi->bbox.clip(_spriteGroups[spi->groupNum].bbox); + if (spi->group && (_spriteGroups[spi->group].flags & kSGFClipBox)) { + if (spi->bbox.intersects(_spriteGroups[spi->group].bbox)) { + spi->bbox.clip(_spriteGroups[spi->group].bbox); wiz.processFlags |= kWPFClipBox; wiz.box = spi->bbox; } else { @@ -1385,13 +1384,13 @@ void Sprite::processImages(bool arg) { continue; } } - if (spi->paletteNum) { + if (spi->palette) { wiz.processFlags |= kWPFPaletteNum; - wiz.img.paletteNum = spi->paletteNum; + wiz.img.palette = spi->palette; } - if (spi->resId && spi->groupNum && _spriteGroups[spi->groupNum].dstResNum) { + if (spi->image && spi->group && _spriteGroups[spi->group].image) { wiz.processFlags |= kWPFDstResNum; - wiz.dstResNum = _spriteGroups[spi->groupNum].dstResNum; + wiz.dstResNum = _spriteGroups[spi->group].image; } _vm->_wiz->displayWizComplexImage(&wiz); } @@ -1402,11 +1401,11 @@ void Sprite::saveOrLoadSpriteData(Serializer *s, uint32 savegameVersion) { MKLINE(SpriteInfo, id, sleInt32, VER(48)), MKLINE(SpriteInfo, zorder, sleInt32, VER(48)), MKLINE(SpriteInfo, flags, sleInt32, VER(48)), - MKLINE(SpriteInfo, resId, sleInt32, VER(48)), - MKLINE(SpriteInfo, resState, sleInt32, VER(48)), - MKLINE(SpriteInfo, groupNum, sleInt32, VER(48)), - MKLINE(SpriteInfo, paletteNum, sleInt32, VER(48)), - MKLINE(SpriteInfo, zorderPriority, sleInt32, VER(48)), + MKLINE(SpriteInfo, image, sleInt32, VER(48)), + MKLINE(SpriteInfo, imageState, sleInt32, VER(48)), + MKLINE(SpriteInfo, group, sleInt32, VER(48)), + MKLINE(SpriteInfo, palette, sleInt32, VER(48)), + MKLINE(SpriteInfo, priority, sleInt32, VER(48)), MKLINE(SpriteInfo, bbox.left, sleInt32, VER(48)), MKLINE(SpriteInfo, bbox.top, sleInt32, VER(48)), MKLINE(SpriteInfo, bbox.right, sleInt32, VER(48)), @@ -1417,22 +1416,22 @@ void Sprite::saveOrLoadSpriteData(Serializer *s, uint32 savegameVersion) { MKLINE(SpriteInfo, pos.y, sleInt32, VER(48)), MKLINE(SpriteInfo, tx, sleInt32, VER(48)), MKLINE(SpriteInfo, ty, sleInt32, VER(48)), - MKLINE(SpriteInfo, field_44, sleInt32, VER(48)), + MKLINE(SpriteInfo, userValue, sleInt32, VER(48)), MKLINE(SpriteInfo, curImageState, sleInt32, VER(48)), - MKLINE(SpriteInfo, curResId, sleInt32, VER(48)), + MKLINE(SpriteInfo, curImage, sleInt32, VER(48)), MKLINE(SpriteInfo, imglistNum, sleInt32, VER(48)), - MKLINE(SpriteInfo, xmapNum, sleInt32, VER(48)), - MKLINE(SpriteInfo, res_wiz_states, sleInt32, VER(48)), + MKLINE(SpriteInfo, shadow, sleInt32, VER(48)), + MKLINE(SpriteInfo, imageStateCount, sleInt32, VER(48)), MKLINE(SpriteInfo, angle, sleInt32, VER(48)), - MKLINE(SpriteInfo, zoom, sleInt32, VER(48)), - MKLINE(SpriteInfo, delayCount, sleInt32, VER(48)), + MKLINE(SpriteInfo, scale, sleInt32, VER(48)), + MKLINE(SpriteInfo, animProgress, sleInt32, VER(48)), MKLINE(SpriteInfo, curAngle, sleInt32, VER(48)), - MKLINE(SpriteInfo, curZoom, sleInt32, VER(48)), + MKLINE(SpriteInfo, curScale, sleInt32, VER(48)), MKLINE(SpriteInfo, curImgFlags, sleInt32, VER(48)), MKLINE(SpriteInfo, field_74, sleInt32, VER(48)), - MKLINE(SpriteInfo, delayAmount, sleInt32, VER(48)), - MKLINE(SpriteInfo, maskImgResNum, sleInt32, VER(48)), - MKLINE(SpriteInfo, field_80, sleInt32, VER(48)), + MKLINE(SpriteInfo, animSpeed, sleInt32, VER(48)), + MKLINE(SpriteInfo, sourceImage, sleInt32, VER(48)), + MKLINE(SpriteInfo, maskImage, sleInt32, VER(48)), MKLINE(SpriteInfo, field_84, sleInt32, VER(48)), MKLINE(SpriteInfo, classFlags, sleInt32, VER(48)), MKLINE(SpriteInfo, imgFlags, sleInt32, VER(48)), @@ -1445,11 +1444,11 @@ void Sprite::saveOrLoadSpriteData(Serializer *s, uint32 savegameVersion) { MKLINE(SpriteGroup, bbox.top, sleInt32, VER(48)), MKLINE(SpriteGroup, bbox.right, sleInt32, VER(48)), MKLINE(SpriteGroup, bbox.bottom, sleInt32, VER(48)), - MKLINE(SpriteGroup, zorderPriority, sleInt32, VER(48)), + MKLINE(SpriteGroup, priority, sleInt32, VER(48)), MKLINE(SpriteGroup, flags, sleInt32, VER(48)), MKLINE(SpriteGroup, tx, sleInt32, VER(48)), MKLINE(SpriteGroup, ty, sleInt32, VER(48)), - MKLINE(SpriteGroup, dstResNum, sleInt32, VER(48)), + MKLINE(SpriteGroup, image, sleInt32, VER(48)), MKLINE(SpriteGroup, scaling, sleInt32, VER(48)), MKLINE(SpriteGroup, scale_x_ratio_mul, sleInt32, VER(48)), MKLINE(SpriteGroup, scale_x_ratio_div, sleInt32, VER(48)), -- cgit v1.2.3