From 5054e10573a73f17b4f2891eb1e3bd8b379a527a Mon Sep 17 00:00:00 2001 From: Max Horn Date: Thu, 12 Jun 2003 18:18:58 +0000 Subject: this camera movement check seems to be new in V4 (or even V5 ?) svn-id: r8451 --- scumm/string.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) (limited to 'scumm/string.cpp') diff --git a/scumm/string.cpp b/scumm/string.cpp index fcf9e49ff5..1d9f01d3ef 100644 --- a/scumm/string.cpp +++ b/scumm/string.cpp @@ -86,11 +86,7 @@ void Scumm::CHARSET_1() { if (!_haveMsg) return; - // FIXME: This Zak check fixes several hangs (Yak hang, and opening - // 'secret room while walking' hang. It doesn't do the camera check - // when the talk target isn't an actor. The question is, can we make - // this a more general case? Does it really need to be Zak specific? - if (!(_features & GF_NEW_CAMERA) && !(_gameId == GID_ZAK256 && VAR(VAR_TALK_ACTOR) == 0xFF)) { + if (!(_features & GF_NEW_CAMERA) && _version >= 4) { if ((camera._dest.x >> 3) != (camera._cur.x >> 3) || camera._cur.x != camera._last.x) return; } -- cgit v1.2.3