From 8d89162d8f641f423cf77faffc97cf3ad1894515 Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Sun, 25 Jan 2004 15:08:41 +0000 Subject: Updated comment svn-id: r12594 --- scumm/string.cpp | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) (limited to 'scumm/string.cpp') diff --git a/scumm/string.cpp b/scumm/string.cpp index ac0a557fd0..8bad5d1d7a 100644 --- a/scumm/string.cpp +++ b/scumm/string.cpp @@ -441,11 +441,14 @@ void ScummEngine::drawString(int a) { if (a == 1 && _version >= 6) { // FIXME: The following code is a bit nasty. It is used for the // Highway surfing game in Sam&Max; there, _blitAlso is set to - // true when writing the highscore numbers. It is also used for - // parts of the DOTT intro. It is also used for scores in bowling - // mini game in fbear and for names in load/save screen of all - // HE games. Maybe it is also being used in other places. + // true when writing the highscore numbers. It is also in DOTT + // for parts the intro and for drawing newspaper headlines. It + // is also used for scores in bowling mini game in fbear and + // for names in load/save screen of all HE games. Maybe it is + // also being used in other places. + // // A better name for _blitAlso might be _imprintOnBackground + if (_string[a].no_talk_anim == false) { // Sam and Max seems to blitAlso 32 a lot, which does // nothing anyway. So just hide that one for brevity. -- cgit v1.2.3