From c689416ecce4c20666426d4a29704a43197805e1 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Sun, 22 Feb 2004 14:48:13 +0000 Subject: Only comi is different svn-id: r12986 --- scumm/string.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'scumm/string.cpp') diff --git a/scumm/string.cpp b/scumm/string.cpp index 5faa75daf9..88a76c8b01 100644 --- a/scumm/string.cpp +++ b/scumm/string.cpp @@ -73,6 +73,8 @@ void ScummEngine::unkMessage1() { } void ScummEngine::unkMessage2() { + // Original COMI used different code at this point. + // Seemed to use blastText for the messages byte buf[100]; const byte *tmp; @@ -82,8 +84,6 @@ void ScummEngine::unkMessage2() { if (_string[3].color == 0) _string[3].color = 4; - // FIXME: I know this is the right thing to do for MI1 and MI2. For - // all other games it's just a guess. InfoDialog dialog(this, (char*)buf); VAR(VAR_KEYPRESS) = runDialog(dialog); -- cgit v1.2.3