From 0d8566c0b67a0f0714fe464d79364e32ad4774e4 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Tue, 20 Jan 2004 11:16:17 +0000 Subject: Update comment svn-id: r12534 --- scumm/string.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'scumm') diff --git a/scumm/string.cpp b/scumm/string.cpp index 07e4256ff7..ac0a557fd0 100644 --- a/scumm/string.cpp +++ b/scumm/string.cpp @@ -442,8 +442,9 @@ void ScummEngine::drawString(int a) { // FIXME: The following code is a bit nasty. It is used for the // Highway surfing game in Sam&Max; there, _blitAlso is set to // true when writing the highscore numbers. It is also used for - // parts of the DOTT intro. Maybe it is also being used in - // other places. + // parts of the DOTT intro. It is also used for scores in bowling + // mini game in fbear and for names in load/save screen of all + // HE games. Maybe it is also being used in other places. // A better name for _blitAlso might be _imprintOnBackground if (_string[a].no_talk_anim == false) { // Sam and Max seems to blitAlso 32 a lot, which does -- cgit v1.2.3