From 18bf7c7900b8b9acd6ebf4daa83c611b623ceddb Mon Sep 17 00:00:00 2001 From: Max Horn Date: Thu, 28 Apr 2005 00:22:05 +0000 Subject: Comment on some MM NES oddity, I hope somebody can explain this :-) svn-id: r17845 --- scumm/gfx.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'scumm') diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index f954595f13..7be3e3bbd1 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -273,6 +273,10 @@ void ScummEngine::initScreens(int b, int h) { } if ((_platform == Common::kPlatformNES) && (h != _screenHeight)) { + // FIXME: Why is the kUnkVirtScreen used for the MM NES port? This seems very + // strange, and at the very least, a comment should be added here that + // explains why this is done. Maybe it is some kind of hack to shift the + // other virtual screens downwards? adj = 16; initVirtScreen(kUnkVirtScreen, 0, _screenWidth, adj, false, false); } -- cgit v1.2.3