From 1a26020fd207bba5cb56d919fb93efd02afde831 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Tue, 15 Mar 2005 01:22:57 +0000 Subject: Actually draw NES costumes. svn-id: r17139 --- scumm/costume.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'scumm') diff --git a/scumm/costume.cpp b/scumm/costume.cpp index f181b518df..8ab5507ea9 100644 --- a/scumm/costume.cpp +++ b/scumm/costume.cpp @@ -789,6 +789,8 @@ void CostumeRenderer::drawNESCostume(const Actor *a, int limb) { dest[j - left] = pic[j][i]; dest += _out.pitch; } + + _vm->markRectAsDirty(kMainVirtScreen, _actorX + left - 128, _actorX + right - 128, _actorY + top - 128, _actorY + bottom - 128); } byte CostumeRenderer::drawLimb(const Actor *a, int limb) { -- cgit v1.2.3