From 1c9a8569186a78a9031e13f99f57cfc7d79b921c Mon Sep 17 00:00:00 2001 From: Max Horn Date: Mon, 14 Jul 2003 17:36:27 +0000 Subject: this hack isn't necessary anymore (at least I found no cases where it would be needed) svn-id: r9017 --- scumm/scummvm.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'scumm') diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index 5f48cf3cd0..99158481d6 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -1232,7 +1232,7 @@ load_game: if (oldEgo != VAR(VAR_EGO)) { // FIXME/TODO: Reset and redraw the sentence line oldEgo = VAR(VAR_EGO); - _inventoryOffset = 0; // TODO: Record the _inventoryOffset for each ego actor? + _inventoryOffset = 0; redrawV2Inventory(); } checkV2MouseOver(_mouse); @@ -2529,8 +2529,6 @@ void Scumm::launch() { _numActors = 30; else if (_gameId == GID_MANIAC) _numActors = 25; - else if ((_gameId == GID_ZAK) && (_version == 1)) - _numActors = 14; // FIXME: Nasty Wrong Hack(tm) else _numActors = 13; -- cgit v1.2.3