From 31e434dcf1e46510606efa3025c24c17ace379c6 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Wed, 24 Nov 2004 00:14:21 +0000 Subject: Fix a`ll engines. They work, though current fix is just temporary. There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873 --- scumm/scumm.cpp | 7 +++++-- scumm/scumm.h | 2 +- 2 files changed, 6 insertions(+), 3 deletions(-) (limited to 'scumm') diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp index bdb91a1d99..864d261207 100644 --- a/scumm/scumm.cpp +++ b/scumm/scumm.cpp @@ -976,10 +976,13 @@ ScummEngine_v70he::ScummEngine_v70he(GameDetector *detector, OSystem *syst, cons #pragma mark --- Initialization --- #pragma mark - -int ScummEngine::init() { +int ScummEngine::init(GameDetector &detector) { // Initialize backend - _system->initSize(_screenWidth, _screenHeight); + _system->beginGFXTransaction(); + initCommonGFX(detector); + _system->initSize(_screenWidth, _screenHeight); + _system->endGFXTransaction(); int cd_num = ConfMan.getInt("cdrom"); if (cd_num >= 0 && (_features & GF_AUDIOTRACKS)) diff --git a/scumm/scumm.h b/scumm/scumm.h index 43b7728958..25aeaac501 100644 --- a/scumm/scumm.h +++ b/scumm/scumm.h @@ -388,7 +388,7 @@ public: int go(); // Init functions - int init(); + int init(GameDetector &detector); virtual void setupScummVars(); void initScummVars(); -- cgit v1.2.3