From 349f63ebfc5e24772ceda2d4f91221786d5b0338 Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Tue, 6 Apr 2004 11:50:35 +0000 Subject: Changed "voice_volume" to "speech_volume" for consistency with the Broken Sword games. (The digial iMUSE code still calls it voice volume, though.) svn-id: r13483 --- scumm/dialogs.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'scumm') diff --git a/scumm/dialogs.cpp b/scumm/dialogs.cpp index e58fa6d270..e7abb544c0 100644 --- a/scumm/dialogs.cpp +++ b/scumm/dialogs.cpp @@ -470,13 +470,13 @@ void ConfigDialog::close() { int soundVolumeMaster = ConfMan.getInt("master_volume"); int soundVolumeMusic = ConfMan.getInt("music_volume"); int soundVolumeSfx = ConfMan.getInt("sfx_volume"); - int soundVolumeVoice = ConfMan.getInt("voice_volume"); + int soundVolumeSpeech = ConfMan.getInt("speech_volume"); if (_vm->_imuseDigital) { _vm->_mixer->setVolume(soundVolumeMaster); _vm->_imuseDigital->setGroupMusicVolume(soundVolumeMusic / 2); _vm->_imuseDigital->setGroupSfxVolume(soundVolumeSfx / 2); - _vm->_imuseDigital->setGroupVoiceVolume(soundVolumeVoice / 2); + _vm->_imuseDigital->setGroupVoiceVolume(soundVolumeSpeech / 2); return; } -- cgit v1.2.3