From 50c80a808aba13160a2a4a218f8f0dc49a157e1c Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Wed, 14 Jul 2004 09:37:15 +0000 Subject: HE 7.0 games set fade effects to 1 but don't actually use any fade effects. svn-id: r14212 --- scumm/script_v6he.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'scumm') diff --git a/scumm/script_v6he.cpp b/scumm/script_v6he.cpp index e62ffdad52..69a3a0d622 100644 --- a/scumm/script_v6he.cpp +++ b/scumm/script_v6he.cpp @@ -459,7 +459,9 @@ void ScummEngine_v6he::o6_roomOps() { case 181: // SO_ROOM_FADE a = pop(); - if (a) { + if (_heversion == 70) { + // Defaults to 1 but doesn't use fade effects + } else if (a) { _switchRoomEffect = (byte)(a & 0xFF); _switchRoomEffect2 = (byte)(a >> 8); } else { -- cgit v1.2.3