From 5c128f1c891026bce970c132133f176e7ae7a1a3 Mon Sep 17 00:00:00 2001 From: Jonathan Gray Date: Mon, 20 Jan 2003 06:35:34 +0000 Subject: I'm pretty sure 0x98 should be O_DRAW_OBJECT in comi but changing it to o6_isSoundRunning lets you pass that point in the game for now svn-id: r6523 --- scumm/script_v8.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scumm') diff --git a/scumm/script_v8.cpp b/scumm/script_v8.cpp index fe4641e11e..14871394d0 100644 --- a/scumm/script_v8.cpp +++ b/scumm/script_v8.cpp @@ -229,7 +229,7 @@ void Scumm_v8::setupOpcodes() OPCODE(o6_printSystem), OPCODE(o8_blastText), /* 98 */ - OPCODE(o6_invalid), + OPCODE(o6_isSoundRunning), // FIXME should be O_DRAW_OBJECT OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), -- cgit v1.2.3