From 6a4663824e573777c512e0ca21a5c5f61865b83c Mon Sep 17 00:00:00 2001 From: Max Horn Date: Thu, 18 Sep 2003 18:23:53 +0000 Subject: added initial support for building our 4 adventure engines as loadable modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP svn-id: r10304 --- scumm/scummvm.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'scumm') diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index 1f5f2ab1a3..495b7e671b 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -22,8 +22,10 @@ #include "stdafx.h" -#include "common/config-file.h" #include "base/gameDetector.h" +#include "base/plugins.h" + +#include "common/config-file.h" #include "gui/console.h" #include "gui/message.h" @@ -294,6 +296,8 @@ Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst) { return engine; } +REGISTER_PLUGIN("Scumm Engine", Engine_SCUMM_targetList, Engine_SCUMM_create); + Scumm::Scumm (GameDetector *detector, OSystem *syst) : Engine(detector, syst), _pauseDialog(0), _optionsDialog(0), _saveLoadDialog(0) { OSystem::Property prop; -- cgit v1.2.3