From 7000cb00e4394f10f567b2669fc805af0ea6d55a Mon Sep 17 00:00:00 2001 From: James Brown Date: Sat, 13 Mar 2004 12:55:40 +0000 Subject: Forward-port maniac hack :) svn-id: r13242 --- scumm/script_v2.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'scumm') diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp index a0b64c090c..5eae8ebc77 100644 --- a/scumm/script_v2.cpp +++ b/scumm/script_v2.cpp @@ -444,7 +444,17 @@ int ScummEngine_v2::readVar(uint var) { void ScummEngine_v2::writeVar(uint var, int value) { checkRange(_numVariables - 1, 0, var, "Variable %d out of range(r)"); debug(6, "writeVar(%d) = %d", var, value); + _scummVars[var] = value; + + // HACK: Ender's hack around a bug in Maniac. If you take the last dime from + // Weird Ed's piggybank, this disables the New Kid option and runs the Jail + // cutscene. Script 116 sets var[175] to 1, which disables New Kid in + // script 164. Unfortunatly, when New Kid is reenabled (var[175] = 0) in + // script 89, script 164 isn't reran to redraw it. Why? Dunno. Hack? Yes. + if ((var == 175) && (_gameId == GID_MANIAC) && (vm.slot[_currentScript].number == 89)) + runScript(164, 0, 0, 0); + } void ScummEngine_v2::getResultPosIndirect() { -- cgit v1.2.3