From 86af05599b1918d1ea61be2756e374c1b6769f0a Mon Sep 17 00:00:00 2001 From: Jonathan Gray Date: Wed, 23 Jun 2004 10:18:19 +0000 Subject: this still needs to be sorted out properly but it seems the majority of cases use 0 not 255 need to distinguish which in future... svn-id: r14014 --- scumm/akos.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'scumm') diff --git a/scumm/akos.cpp b/scumm/akos.cpp index 0d85a13410..9dd13e416e 100644 --- a/scumm/akos.cpp +++ b/scumm/akos.cpp @@ -939,10 +939,7 @@ byte AkosRenderer::codec16(int xmoveCur, int ymoveCur) { byte transparency; //FIXME There should be better method to determine transparency in HE games if (_vm->_features & GF_HUMONGOUS) { - if (_vm->_gameId == GID_FBEAR) - transparency = 5; - else - transparency = (_vm->_heversion >= 70) ? 255 : 0; + transparency = (_vm->_gameId == GID_FBEAR) ? 5 : 0; } else transparency = 255; -- cgit v1.2.3