From 908fbe2ac563f41b039da0392baa60207331d64d Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Fri, 26 Dec 2003 07:59:55 +0000 Subject: Set _sfxMode in HE games. svn-id: r11938 --- scumm/sound.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'scumm') diff --git a/scumm/sound.cpp b/scumm/sound.cpp index f4f06f71b4..0590a2696f 100644 --- a/scumm/sound.cpp +++ b/scumm/sound.cpp @@ -499,6 +499,7 @@ void Sound::startTalkSound(uint32 offset, uint32 b, int mode, PlayingSoundHandle // 64 is just a guess if (_scumm->_features & GF_HUMONGOUS) { // SKIP TLKB (8) TALK (8) HSHD (24) and SDAT (8) + _sfxMode |= mode; _sfxFile->seek(offset + 48, SEEK_SET); sound = (byte *)malloc(b - 64); _sfxFile->read(sound, b - 64); -- cgit v1.2.3