From 9563fb9c6eae59e85a8ba2495426c7e3af4d6f7b Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Sun, 18 Jul 2004 05:04:30 +0000 Subject: Revert small part of scumm/saveload.cpp revision 1.129. Fixes bug #884171 - DOTT: Transition effect glitch (regression) svn-id: r14240 --- scumm/saveload.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'scumm') diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp index 56d40c15bf..7ec94ea22d 100644 --- a/scumm/saveload.cpp +++ b/scumm/saveload.cpp @@ -92,6 +92,7 @@ bool ScummEngine::loadState(int slot, bool compat) { SaveFile *in; int i, j; SaveGameHeader hdr; + int sb, sh; byte *roomptr; makeSavegameName(filename, slot, compat); @@ -272,13 +273,18 @@ bool ScummEngine::loadState(int slot, bool compat) { camera._last.x = camera._cur.x; } + sb = _screenB; + sh = _screenH; + // Restore the virtual screens and force a fade to black. - initScreens(_screenB, _screenH); + initScreens(kMainVirtScreen, _screenHeight); VirtScreen *vs = &virtscr[0]; memset(vs->screenPtr + vs->xstart, 0, vs->width * vs->height); vs->setDirtyRange(0, vs->height); updateDirtyScreen(kMainVirtScreen); updatePalette(); + initScreens(sb, sh); + _completeScreenRedraw = true; // Reset charset mask -- cgit v1.2.3