From 98986713d1c313057f63f656731f9de43ed25233 Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Sat, 31 May 2003 13:43:05 +0000 Subject: Set the "machine speed" variable for V2 games. I think it's safe to assume that modern hardware will handle the more elaborate version of the EGA Zak intro without any problems. svn-id: r8173 --- scumm/scummvm.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'scumm') diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index e78e122c58..bc5ff660b2 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -810,8 +810,13 @@ void Scumm::scummInit() { void Scumm::initScummVars() { // FIXME - if (_features & GF_AFTER_V2) + if (_features & GF_AFTER_V2) { + // This needs to be at greater than 40 to get the more + // elaborate version of the EGA Zak into. I don't know where + // else it makes any difference. + VAR(VAR_MACHINE_SPEED) = 0x7FFF; return; + } if (!(_features & GF_AFTER_V6)) VAR(VAR_V5_TALK_STRING_Y) = -0x50; -- cgit v1.2.3