From a57810c854a6825ca778867da36883998b410ab7 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Tue, 13 Jan 2004 04:57:31 +0000 Subject: Fix #775662, actor frame should always be reset to 0 for tentacle. svn-id: r12353 --- scumm/actor.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'scumm') diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 1787f44f1f..080bfb7a15 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -472,7 +472,8 @@ void Actor::startAnimActor(int f) { } } else { assert(f != 0x3E); - frame = f; + // Not sure it this should apply to samnmax + frame = (_vm->_version == 6) ? 0: f; if (isInCurrentRoom() && costume != 0) { animProgress = 0; -- cgit v1.2.3