From c67d25cfb9c861ae7c11b06c844a8c16419aa236 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Sun, 11 Jan 2004 21:52:24 +0000 Subject: Fix for bug #738352 (DIG: Cursor image appears in upper left corner): don't draw flObjects in drawRoomObject(); this may cause regressions (I think it would be helpful to compile a list of some/many/all flObjects in all games, that would really help with debugging them :-) svn-id: r12328 --- scumm/object.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'scumm') diff --git a/scumm/object.cpp b/scumm/object.cpp index 56e4b49eaf..8237e8a8d1 100644 --- a/scumm/object.cpp +++ b/scumm/object.cpp @@ -350,7 +350,9 @@ void ScummEngine::drawRoomObject(int i, int arg) { do { a = od->parentstate; if (!od->parent) { - drawObject(i, arg); + // Ignore FlObjects (they are drawn some other place) + if (od.od.fl_object_index == 0) + drawObject(i, arg); break; } od = &_objs[od->parent]; @@ -402,9 +404,6 @@ void ScummEngine::drawObject(int obj, int arg) { if (_BgNeedsRedraw) arg = 0; - if (od.obj_nr == 0) - return; - checkRange(_numGlobalObjects - 1, 0, od.obj_nr, "Object %d out of range in drawObject"); xpos = od.x_pos / 8; -- cgit v1.2.3