From ce9cd4157d223e7413fb374afd7fd7da850ead7a Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Sun, 14 Dec 2003 06:47:22 +0000 Subject: o Made mouse more responsive o Cleanup svn-id: r11628 --- scumm/smush/insane.cpp | 53 +++++++------------------------------------------- scumm/smush/insane.h | 2 +- 2 files changed, 8 insertions(+), 47 deletions(-) (limited to 'scumm') diff --git a/scumm/smush/insane.cpp b/scumm/smush/insane.cpp index b9f4699c66..6fb4a97116 100644 --- a/scumm/smush/insane.cpp +++ b/scumm/smush/insane.cpp @@ -1121,7 +1121,7 @@ int32 Insane::enemyBenHandler(int32 actor1, int32 actor2, int32 probability) { _actor[actor1].field_14 = tmp; - smush_setupSomething(_enemyState[EN_BEN][0], _enemyState[EN_BEN][1], -1); + smush_warpMouse(_enemyState[EN_BEN][0], _enemyState[EN_BEN][1], -1); return retval & 3; } @@ -1132,8 +1132,8 @@ int32 Insane::processMouse(void) { _enemyState[EN_BEN][0] = _scumm->_mouse.x; _enemyState[EN_BEN][1] = _scumm->_mouse.y; - buttons = _scumm->_mouseButStat & MBS_LEFT_CLICK ? 1 : 0; - buttons |= _scumm->_mouseButStat & MBS_RIGHT_CLICK ? 2 : 0; + buttons = _scumm->VAR(_scumm->VAR_LEFTBTN_HOLD) ? 1 : 0; + buttons |= _scumm->VAR(_scumm->VAR_RIGHTBTN_HOLD) ? 2 : 0; return buttons; } @@ -1240,7 +1240,7 @@ void Insane::runScene(int arraynum) { _currTrsMsg = 0; smush_proc41(); - smush_setupSomething(160, 100, -1); + smush_warpMouse(160, 100, -1); putActors(); readState(); _val10b = _val50d; // FIXME: seems to be unused @@ -1417,48 +1417,9 @@ void Insane::startVideo1(const char *filename, int num, int argC, int frameRate, smush_setupSanFromStart(filename, 0, -1, -1, 0); } - // Everything below is a temporary and wrong implementation - // FIXME: implement - // blah(); _player->play(filename, _scumm->getGameDataPath()); - - return; - - _scumm->_videoFinished = false; - - while (true) { - procPreRendering(); - - smlayer_mainLoop(); // we avoid calling ptrs here - - _scumm->parseEvents(); - _scumm->processKbd(); - _scumm->processActors(); - _scumm->_sound->processSoundQues(); - - if (1) { - uint32 end_time, start_time; - - start_time = _scumm->_system->get_msecs(); - - _scumm->drawDirtyScreenParts(); // FIXME: remove - - _scumm->_system->update_screen(); - end_time = _scumm->_system->get_msecs(); - } - - procPostRendering(_player->_dst, 0, 0, 0, _smush_curFrame, _smush_numFrames); - - _smush_curFrame++; - - debug(0, "Frame: %d %d", _smush_curFrame, _smush_numFrames); - - if (_scumm->_quit || _scumm->_videoFinished) - break; - _scumm->_system->delay_msecs(100); - } } int Insane::smlayer_mainLoop(void) { @@ -1483,7 +1444,7 @@ void Insane::smush_proc41(void) { warning("stub Insane::smush_proc41"); } -void Insane::smush_setupSomething(int x, int y, int buttons) { +void Insane::smush_warpMouse(int x, int y, int buttons) { _scumm->_system->warp_mouse(x, y); } @@ -2039,7 +2000,7 @@ void Insane::setupValues(void) { _actor[0].lost = 0; _currEnemy = -1; _val32d = -1; - smush_setupSomething(160, 100, -1); + smush_warpMouse(160, 100, -1); } void Insane::setEnemyCostumes (void) { @@ -2171,7 +2132,7 @@ void Insane::setEnemyCostumes (void) { enemyInitializer(_enemy[_currEnemy].initializer, _actor[1].damage, _actor[0].damage, _actor[1].probability); - smush_setupSomething(160, 100, -1); + smush_warpMouse(160, 100, -1); } void Insane::mainLoop(void) { diff --git a/scumm/smush/insane.h b/scumm/smush/insane.h index 2aa2ce7521..5fc18b3fc6 100644 --- a/scumm/smush/insane.h +++ b/scumm/smush/insane.h @@ -328,7 +328,7 @@ class Insane { void smush_proc40(void); void smush_proc41(void); void imuseCode04(void); - void smush_setupSomething(int x, int y, int flag); + void smush_warpMouse(int x, int y, int buttons); void putActors(void); void readState(void); void setTrsFile(int file); // FIXME: we don't need it -- cgit v1.2.3