From e5f66f38b8a06366cbc64d693e2f4dd74e00a8f5 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Tue, 19 Apr 2005 07:42:51 +0000 Subject: Remove FIXME comment, the current code is correct. The 6/6/6 style palettes are just SCUMM 5/6 specific. svn-id: r17681 --- scumm/palette.cpp | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) (limited to 'scumm') diff --git a/scumm/palette.cpp b/scumm/palette.cpp index ab286465ff..ba5a52ba76 100644 --- a/scumm/palette.cpp +++ b/scumm/palette.cpp @@ -231,13 +231,7 @@ void ScummEngine::setPaletteFromPtr(const byte *ptr, int numcolor) { g = *ptr++; b = *ptr++; - // This comparison might look weird, but it's what the disassembly (DOTT) says! - // FIXME: Fingolfin still thinks it looks weird: the value 252 = 4*63 clearly comes from - // the days 6/6/6 palettes were used, OK. But it breaks MonkeyVGA, so I had to add a - // check for that. And somebody before me added a check for V7 games, turning this - // off there, too... I wonder if it hurts other games, too? What exactly is broken - // if we remove this patch? - // Since it also causes problems in Zak256, I am turning it off for all V4 games and older. + // Only SCUMM 5/6 games use 6/6/6 style palettes if (_version >= 5 && _version <= 6) { if ((_heversion <= 72 && i < 15) || i == 15 || r < 252 || g < 252 || b < 252) { *dest++ = r; -- cgit v1.2.3