From ec2b0cca0467b9611e6d0c547a26f83a02cc4e78 Mon Sep 17 00:00:00 2001 From: Paweł Kołodziejski Date: Sun, 20 Jul 2003 21:01:06 +0000 Subject: improved stampObject opcode for FT mine field, still layers? problem svn-id: r9099 --- scumm/script_v6.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'scumm') diff --git a/scumm/script_v6.cpp b/scumm/script_v6.cpp index ae5fa5ce4e..335dc92924 100644 --- a/scumm/script_v6.cpp +++ b/scumm/script_v6.cpp @@ -2799,6 +2799,7 @@ void Scumm_v6::o6_stampObject() { a->scalex = state; a->scaley = state; a->putActor(x, y, _currentRoom); // TODO + a->drawActorCostume(); // drawActor(object, maskBufferPtr, x_y, scale_x_y); // drawActor(object, mainBufferPtr, x_y, scale_x_y); return; -- cgit v1.2.3