From fa97d4ad897452e0ee2d975c4bf4dda45737e4c3 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Sat, 20 Nov 2004 23:49:11 +0000 Subject: Removing walkthrough stuff again (talked to aquadran about this, he had no objections) svn-id: r15849 --- scumm/input.cpp | 2 -- scumm/scumm.cpp | 6 ------ 2 files changed, 8 deletions(-) (limited to 'scumm') diff --git a/scumm/input.cpp b/scumm/input.cpp index 100e5813f0..ed809142d7 100644 --- a/scumm/input.cpp +++ b/scumm/input.cpp @@ -65,8 +65,6 @@ void ScummEngine::parseEvents() { _debugger->attach(); else if (event.kbd.keycode == 's') resourceStats(); - else if (event.kbd.keycode == 'w') - _walkthroughDialog->runModal(); else _keyPressed = event.kbd.ascii; // Normal key press, pass on to the game. } else if (event.kbd.flags & OSystem::KBD_ALT) { diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp index 3fc1f0e94d..f8abc97773 100644 --- a/scumm/scumm.cpp +++ b/scumm/scumm.cpp @@ -897,8 +897,6 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS } _midi = gs.midi; - - _walkthroughDialog->setGameName(detector->_game.name); } ScummEngine::~ScummEngine() { @@ -945,8 +943,6 @@ ScummEngine::~ScummEngine() { free(_languageIndex); delete _debugger; - - _walkthroughDialog->destroy(); } ScummEngine_v6::ScummEngine_v6(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16]) @@ -990,8 +986,6 @@ void ScummEngine::mainInit() { // Initialize backend _system->initSize(_screenWidth, _screenHeight); - _walkthroughDialog->create(); - int cd_num = ConfMan.getInt("cdrom"); if (cd_num >= 0 && (_features & GF_AUDIOTRACKS)) _system->openCD(cd_num); -- cgit v1.2.3