From dbc0054eb8416bd7f04f945b7a4d12f43492013a Mon Sep 17 00:00:00 2001 From: Oliver Kiehl Date: Sun, 1 Dec 2002 22:34:38 +0000 Subject: updated for 0.3.0 svn-id: r5796 --- scummvm.spec | 18 +++++++++++++++++- 1 file changed, 17 insertions(+), 1 deletion(-) (limited to 'scummvm.spec') diff --git a/scummvm.spec b/scummvm.spec index 79d3f7f8e7..73a9a12744 100644 --- a/scummvm.spec +++ b/scummvm.spec @@ -8,7 +8,7 @@ # Prologue information #------------------------------------------------------------------------------ Name : scummvm -Version : 0.2.0 +Version : 0.3.0 Release : @RELEASE@ Summary : SCUMM graphic adventure game interpreter Group : Interpreters @@ -56,6 +56,22 @@ rm -Rf %{buildroot} # Change Log #------------------------------------------------------------------------------ %changelog +* 0.3.0 (2002-12-01) + - massive cleanup work for iMUSE. Sam and Max music now plays correctly + - many bugfixes for Zak256, + sound and music support + - music support for Simon the Sorcerer on any platform with real MIDI + - experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade + - completed support for Monkey1 VGA Floppy, The Dig + - added akos16 implementation for The Dig and Full Throttle costumes + - added digital iMUSE implementation for The Dig and Full Throttle music. + - Loom CD speech+music syncronisation improved greatly + - added midi-emulation via adlib, for platforms without sequencer support + - code seperation of various engine parts into several libraries + - several fixes to prevent Simon the Sorcerer crashing and hanging + - hundreds of bugfixes for many other games + - new SMUSH video engine, for Full Throttle and The Dig + - new in-game GUI + - launcher dialog * 0.2.0 (2002-04-14) - core engine rewrite - enhanced ingame GUI, including options/volume settings. -- cgit v1.2.3