From b53ee4210f347c1eff51195b016cbed7b09d74c8 Mon Sep 17 00:00:00 2001 From: Oliver Kiehl Date: Sun, 3 Nov 2002 19:04:40 +0000 Subject: added support for sound effects in simon 1 dos talkie svn-id: r5396 --- simon/simon.cpp | 64 +++++++++++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 62 insertions(+), 2 deletions(-) (limited to 'simon') diff --git a/simon/simon.cpp b/simon/simon.cpp index cde4d4a965..4e86831a6b 100644 --- a/simon/simon.cpp +++ b/simon/simon.cpp @@ -3300,7 +3300,7 @@ void SimonState::readSfxFile(const char *filename) in.read(_sfx_heap, size); in.close(); - } else { + } else if (!gss->voc_filename) { int res; uint32 offs; int size; @@ -3320,6 +3320,37 @@ void SimonState::readSfxFile(const char *filename) _sfx_heap = (byte *)malloc(size); resfile_read(_sfx_heap, offs, size); + + } else { + + int num_per_set[] = {0, 188, 223, 217, 209, 179, 187, 189, 116, 174, 203, + 173, 176, 38, 205, 134, 213, 212, 167, 141}; + + int set; + uint32 offs; + int num; + int i; + + vc_29_stop_all_sounds(); + + if (_effects_offsets) + free(_effects_offsets); + + set = atoi(filename + 6) - 1; + offs = _game_offsets_ptr[set + gss->SOUND_INDEX_BASE]; + num = num_per_set[set]; + + if (num == 0) + return; + + _effects_offsets = (uint32 *)malloc(num * sizeof(uint32)); + + _game_file->seek(offs, SEEK_SET); + _game_file->read(_effects_offsets, num * sizeof(uint32)); + + for (i = 0; i < num; i++) { + _effects_offsets[i] += offs; + } } } @@ -4847,7 +4878,36 @@ void SimonState::playVoice(uint voice) void SimonState::playSound(uint sound) { if (_game & GAME_WIN) { - if (_effects_offsets) { /* VOC sound file */ + // XXX: redundant + if (_effects_offsets && (_game & GAME_SIMON2)) { /* VOC sound simon2dos talkie */ + + VocHeader voc_hdr; + VocBlockHeader voc_block_hdr; + uint32 size; + + if (_effects_sound != 0) + _mixer->stop(_effects_sound); + _game_file->seek(_effects_offsets[sound], SEEK_SET); + + + if (_game_file->read(&voc_hdr, sizeof(voc_hdr)) != sizeof(voc_hdr) || + strncmp((char *)voc_hdr.desc, "Creative Voice File\x1A", 10) != 0) { + warning("playSound(%d): cannot read voc header", sound); + return; + } + + _game_file->read(&voc_block_hdr, sizeof(voc_block_hdr)); + + size = voc_block_hdr.size[0] + (voc_block_hdr.size[1] << 8) + (voc_block_hdr.size[2] << 16) - 2; + uint32 samples_per_sec = 1000000L / (256L - (long)voc_block_hdr.sr); + + byte *buffer = (byte *)malloc(size); + _game_file->read(buffer, size); + + _mixer->playRaw(&_effects_sound, buffer, size, samples_per_sec, SoundMixer::FLAG_UNSIGNED); + + } else if (_effects_offsets) { /* VOC sound file */ + #ifdef USE_MAD if (_effects_type == FORMAT_MP3) { _effects_file->seek(_effects_offsets[sound], SEEK_SET); -- cgit v1.2.3