From 5757ec8fc4c77733050aa0c50ac8cb5e7e4ffa32 Mon Sep 17 00:00:00 2001 From: Oliver Kiehl Date: Mon, 26 May 2003 20:54:58 +0000 Subject: change return type of fn* functions to bool svn-id: r8022 --- sky/logic.h | 230 ++++++++++++++++++++++++++++++------------------------------ 1 file changed, 115 insertions(+), 115 deletions(-) (limited to 'sky/logic.h') diff --git a/sky/logic.h b/sky/logic.h index 91afef133f..4fae765399 100644 --- a/sky/logic.h +++ b/sky/logic.h @@ -74,121 +74,121 @@ public: void simpleAnim(); - uint32 fnCacheChip(uint32 a, uint32 b, uint32 c); - uint32 fnCacheFast(uint32 a, uint32 b, uint32 c); - uint32 fnDrawScreen(uint32 a, uint32 b, uint32 c); - uint32 fnAr(uint32 a, uint32 b, uint32 c); - uint32 fnArAnimate(uint32 a, uint32 b, uint32 c); - uint32 fnIdle(uint32 a, uint32 b, uint32 c); - uint32 fnInteract(uint32 a, uint32 b, uint32 c); - uint32 fnStartSub(uint32 a, uint32 b, uint32 c); - uint32 fnTheyStartSub(uint32 a, uint32 b, uint32 c); - uint32 fnAssignBase(uint32 a, uint32 b, uint32 c); - uint32 fnDiskMouse(uint32 a, uint32 b, uint32 c); - uint32 fnNormalMouse(uint32 a, uint32 b, uint32 c); - uint32 fnBlankMouse(uint32 a, uint32 b, uint32 c); - uint32 fnCrossMouse(uint32 a, uint32 b, uint32 c); - uint32 fnCursorRight(uint32 a, uint32 b, uint32 c); - uint32 fnCursorLeft(uint32 a, uint32 b, uint32 c); - uint32 fnCursorDown(uint32 a, uint32 b, uint32 c); - uint32 fnOpenHand(uint32 a, uint32 b, uint32 c); - uint32 fnCloseHand(uint32 a, uint32 b, uint32 c); - uint32 fnGetTo(uint32 a, uint32 b, uint32 c); - uint32 fnSetToStand(uint32 a, uint32 b, uint32 c); - uint32 fnTurnTo(uint32 a, uint32 b, uint32 c); - uint32 fnArrived(uint32 a, uint32 b, uint32 c); - uint32 fnLeaving(uint32 a, uint32 b, uint32 c); - uint32 fnSetAlternate(uint32 a, uint32 b, uint32 c); - uint32 fnAltSetAlternate(uint32 a, uint32 b, uint32 c); - uint32 fnKillId(uint32 a, uint32 b, uint32 c); - uint32 fnNoHuman(uint32 a, uint32 b, uint32 c); - uint32 fnAddHuman(uint32 a, uint32 b, uint32 c); - uint32 fnAddButtons(uint32 a, uint32 b, uint32 c); - uint32 fnNoButtons(uint32 a, uint32 b, uint32 c); - uint32 fnSetStop(uint32 a, uint32 b, uint32 c); - uint32 fnClearStop(uint32 a, uint32 b, uint32 c); - uint32 fnPointerText(uint32 a, uint32 b, uint32 c); - uint32 fnQuit(uint32 a, uint32 b, uint32 c); - uint32 fnSpeakMe(uint32 a, uint32 b, uint32 c); - uint32 fnSpeakMeDir(uint32 a, uint32 b, uint32 c); - uint32 fnSpeakWait(uint32 a, uint32 b, uint32 c); - uint32 fnSpeakWaitDir(uint32 a, uint32 b, uint32 c); - uint32 fnChooser(uint32 a, uint32 b, uint32 c); - uint32 fnHighlight(uint32 a, uint32 b, uint32 c); - uint32 fnTextKill(uint32 a, uint32 b, uint32 c); - uint32 fnStopMode(uint32 a, uint32 b, uint32 c); - uint32 fnWeWait(uint32 a, uint32 b, uint32 c); - uint32 fnSendSync(uint32 a, uint32 b, uint32 c); - uint32 fnSendFastSync(uint32 a, uint32 b, uint32 c); - uint32 fnSendRequest(uint32 a, uint32 b, uint32 c); - uint32 fnClearRequest(uint32 a, uint32 b, uint32 c); - uint32 fnCheckRequest(uint32 a, uint32 b, uint32 c); - uint32 fnStartMenu(uint32 a, uint32 b, uint32 c); - uint32 fnUnhighlight(uint32 a, uint32 b, uint32 c); - uint32 fnFaceId(uint32 a, uint32 b, uint32 c); - uint32 fnForeground(uint32 a, uint32 b, uint32 c); - uint32 fnBackground(uint32 a, uint32 b, uint32 c); - uint32 fnNewBackground(uint32 a, uint32 b, uint32 c); - uint32 fnSort(uint32 a, uint32 b, uint32 c); - uint32 fnNoSpriteEngine(uint32 a, uint32 b, uint32 c); - uint32 fnNoSpritesA6(uint32 a, uint32 b, uint32 c); - uint32 fnResetId(uint32 a, uint32 b, uint32 c); - uint32 fnToggleGrid(uint32 a, uint32 b, uint32 c); - uint32 fnPause(uint32 a, uint32 b, uint32 c); - uint32 fnRunAnimMod(uint32 a, uint32 b, uint32 c); - uint32 fnSimpleMod(uint32 a, uint32 b, uint32 c); - uint32 fnRunFrames(uint32 a, uint32 b, uint32 c); - uint32 fnAwaitSync(uint32 a, uint32 b, uint32 c); - uint32 fnIncMegaSet(uint32 a, uint32 b, uint32 c); - uint32 fnDecMegaSet(uint32 a, uint32 b, uint32 c); - uint32 fnSetMegaSet(uint32 a, uint32 b, uint32 c); - uint32 fnMoveItems(uint32 a, uint32 b, uint32 c); - uint32 fnNewList(uint32 a, uint32 b, uint32 c); - uint32 fnAskThis(uint32 a, uint32 b, uint32 c); - uint32 fnRandom(uint32 a, uint32 b, uint32 c); - uint32 fnPersonHere(uint32 a, uint32 b, uint32 c); - uint32 fnToggleMouse(uint32 a, uint32 b, uint32 c); - uint32 fnMouseOn(uint32 a, uint32 b, uint32 c); - uint32 fnMouseOff(uint32 a, uint32 b, uint32 c); - uint32 fnFetchX(uint32 a, uint32 b, uint32 c); - uint32 fnFetchY(uint32 a, uint32 b, uint32 c); - uint32 fnTestList(uint32 a, uint32 b, uint32 c); - uint32 fnFetchPlace(uint32 a, uint32 b, uint32 c); - uint32 fnCustomJoey(uint32 a, uint32 b, uint32 c); - uint32 fnSetPalette(uint32 a, uint32 b, uint32 c); - uint32 fnTextModule(uint32 a, uint32 b, uint32 c); - uint32 fnChangeName(uint32 a, uint32 b, uint32 c); - uint32 fnMiniLoad(uint32 a, uint32 b, uint32 c); - uint32 fnFlushBuffers(uint32 a, uint32 b, uint32 c); - uint32 fnFlushChip(uint32 a, uint32 b, uint32 c); - uint32 fnSaveCoods(uint32 a, uint32 b, uint32 c); - uint32 fnPlotGrid(uint32 a, uint32 b, uint32 c); - uint32 fnRemoveGrid(uint32 a, uint32 b, uint32 c); - uint32 fnEyeball(uint32 a, uint32 b, uint32 c); - uint32 fnCursorUp(uint32 a, uint32 b, uint32 c); - uint32 fnLeaveSection(uint32 a, uint32 b, uint32 c); - uint32 fnEnterSection(uint32 sectionNo, uint32 b, uint32 c); - uint32 fnRestoreGame(uint32 a, uint32 b, uint32 c); - uint32 fnRestartGame(uint32 a, uint32 b, uint32 c); - uint32 fnNewSwingSeq(uint32 a, uint32 b, uint32 c); - uint32 fnWaitSwingEnd(uint32 a, uint32 b, uint32 c); - uint32 fnSkipIntroCode(uint32 a, uint32 b, uint32 c); - uint32 fnBlankScreen(uint32 a, uint32 b, uint32 c); - uint32 fnPrintCredit(uint32 a, uint32 b, uint32 c); - uint32 fnLookAt(uint32 a, uint32 b, uint32 c); - uint32 fnLincTextModule(uint32 a, uint32 b, uint32 c); - uint32 fnTextKill2(uint32 a, uint32 b, uint32 c); - uint32 fnSetFont(uint32 a, uint32 b, uint32 c); - uint32 fnStartFx(uint32 a, uint32 b, uint32 c); - uint32 fnStopFx(uint32 a, uint32 b, uint32 c); - uint32 fnStartMusic(uint32 a, uint32 b, uint32 c); - uint32 fnStopMusic(uint32 a, uint32 b, uint32 c); - uint32 fnFadeDown(uint32 a, uint32 b, uint32 c); - uint32 fnFadeUp(uint32 a, uint32 b, uint32 c); - uint32 fnQuitToDos(uint32 a, uint32 b, uint32 c); - uint32 fnPauseFx(uint32 a, uint32 b, uint32 c); - uint32 fnUnPauseFx(uint32 a, uint32 b, uint32 c); - uint32 fnPrintf(uint32 a, uint32 b, uint32 c); + bool fnCacheChip(uint32 a, uint32 b, uint32 c); + bool fnCacheFast(uint32 a, uint32 b, uint32 c); + bool fnDrawScreen(uint32 a, uint32 b, uint32 c); + bool fnAr(uint32 a, uint32 b, uint32 c); + bool fnArAnimate(uint32 a, uint32 b, uint32 c); + bool fnIdle(uint32 a, uint32 b, uint32 c); + bool fnInteract(uint32 a, uint32 b, uint32 c); + bool fnStartSub(uint32 a, uint32 b, uint32 c); + bool fnTheyStartSub(uint32 a, uint32 b, uint32 c); + bool fnAssignBase(uint32 a, uint32 b, uint32 c); + bool fnDiskMouse(uint32 a, uint32 b, uint32 c); + bool fnNormalMouse(uint32 a, uint32 b, uint32 c); + bool fnBlankMouse(uint32 a, uint32 b, uint32 c); + bool fnCrossMouse(uint32 a, uint32 b, uint32 c); + bool fnCursorRight(uint32 a, uint32 b, uint32 c); + bool fnCursorLeft(uint32 a, uint32 b, uint32 c); + bool fnCursorDown(uint32 a, uint32 b, uint32 c); + bool fnOpenHand(uint32 a, uint32 b, uint32 c); + bool fnCloseHand(uint32 a, uint32 b, uint32 c); + bool fnGetTo(uint32 a, uint32 b, uint32 c); + bool fnSetToStand(uint32 a, uint32 b, uint32 c); + bool fnTurnTo(uint32 a, uint32 b, uint32 c); + bool fnArrived(uint32 a, uint32 b, uint32 c); + bool fnLeaving(uint32 a, uint32 b, uint32 c); + bool fnSetAlternate(uint32 a, uint32 b, uint32 c); + bool fnAltSetAlternate(uint32 a, uint32 b, uint32 c); + bool fnKillId(uint32 a, uint32 b, uint32 c); + bool fnNoHuman(uint32 a, uint32 b, uint32 c); + bool fnAddHuman(uint32 a, uint32 b, uint32 c); + bool fnAddButtons(uint32 a, uint32 b, uint32 c); + bool fnNoButtons(uint32 a, uint32 b, uint32 c); + bool fnSetStop(uint32 a, uint32 b, uint32 c); + bool fnClearStop(uint32 a, uint32 b, uint32 c); + bool fnPointerText(uint32 a, uint32 b, uint32 c); + bool fnQuit(uint32 a, uint32 b, uint32 c); + bool fnSpeakMe(uint32 a, uint32 b, uint32 c); + bool fnSpeakMeDir(uint32 a, uint32 b, uint32 c); + bool fnSpeakWait(uint32 a, uint32 b, uint32 c); + bool fnSpeakWaitDir(uint32 a, uint32 b, uint32 c); + bool fnChooser(uint32 a, uint32 b, uint32 c); + bool fnHighlight(uint32 a, uint32 b, uint32 c); + bool fnTextKill(uint32 a, uint32 b, uint32 c); + bool fnStopMode(uint32 a, uint32 b, uint32 c); + bool fnWeWait(uint32 a, uint32 b, uint32 c); + bool fnSendSync(uint32 a, uint32 b, uint32 c); + bool fnSendFastSync(uint32 a, uint32 b, uint32 c); + bool fnSendRequest(uint32 a, uint32 b, uint32 c); + bool fnClearRequest(uint32 a, uint32 b, uint32 c); + bool fnCheckRequest(uint32 a, uint32 b, uint32 c); + bool fnStartMenu(uint32 a, uint32 b, uint32 c); + bool fnUnhighlight(uint32 a, uint32 b, uint32 c); + bool fnFaceId(uint32 a, uint32 b, uint32 c); + bool fnForeground(uint32 a, uint32 b, uint32 c); + bool fnBackground(uint32 a, uint32 b, uint32 c); + bool fnNewBackground(uint32 a, uint32 b, uint32 c); + bool fnSort(uint32 a, uint32 b, uint32 c); + bool fnNoSpriteEngine(uint32 a, uint32 b, uint32 c); + bool fnNoSpritesA6(uint32 a, uint32 b, uint32 c); + bool fnResetId(uint32 a, uint32 b, uint32 c); + bool fnToggleGrid(uint32 a, uint32 b, uint32 c); + bool fnPause(uint32 a, uint32 b, uint32 c); + bool fnRunAnimMod(uint32 a, uint32 b, uint32 c); + bool fnSimpleMod(uint32 a, uint32 b, uint32 c); + bool fnRunFrames(uint32 a, uint32 b, uint32 c); + bool fnAwaitSync(uint32 a, uint32 b, uint32 c); + bool fnIncMegaSet(uint32 a, uint32 b, uint32 c); + bool fnDecMegaSet(uint32 a, uint32 b, uint32 c); + bool fnSetMegaSet(uint32 a, uint32 b, uint32 c); + bool fnMoveItems(uint32 a, uint32 b, uint32 c); + bool fnNewList(uint32 a, uint32 b, uint32 c); + bool fnAskThis(uint32 a, uint32 b, uint32 c); + bool fnRandom(uint32 a, uint32 b, uint32 c); + bool fnPersonHere(uint32 a, uint32 b, uint32 c); + bool fnToggleMouse(uint32 a, uint32 b, uint32 c); + bool fnMouseOn(uint32 a, uint32 b, uint32 c); + bool fnMouseOff(uint32 a, uint32 b, uint32 c); + bool fnFetchX(uint32 a, uint32 b, uint32 c); + bool fnFetchY(uint32 a, uint32 b, uint32 c); + bool fnTestList(uint32 a, uint32 b, uint32 c); + bool fnFetchPlace(uint32 a, uint32 b, uint32 c); + bool fnCustomJoey(uint32 a, uint32 b, uint32 c); + bool fnSetPalette(uint32 a, uint32 b, uint32 c); + bool fnTextModule(uint32 a, uint32 b, uint32 c); + bool fnChangeName(uint32 a, uint32 b, uint32 c); + bool fnMiniLoad(uint32 a, uint32 b, uint32 c); + bool fnFlushBuffers(uint32 a, uint32 b, uint32 c); + bool fnFlushChip(uint32 a, uint32 b, uint32 c); + bool fnSaveCoods(uint32 a, uint32 b, uint32 c); + bool fnPlotGrid(uint32 a, uint32 b, uint32 c); + bool fnRemoveGrid(uint32 a, uint32 b, uint32 c); + bool fnEyeball(uint32 a, uint32 b, uint32 c); + bool fnCursorUp(uint32 a, uint32 b, uint32 c); + bool fnLeaveSection(uint32 a, uint32 b, uint32 c); + bool fnEnterSection(uint32 sectionNo, uint32 b, uint32 c); + bool fnRestoreGame(uint32 a, uint32 b, uint32 c); + bool fnRestartGame(uint32 a, uint32 b, uint32 c); + bool fnNewSwingSeq(uint32 a, uint32 b, uint32 c); + bool fnWaitSwingEnd(uint32 a, uint32 b, uint32 c); + bool fnSkipIntroCode(uint32 a, uint32 b, uint32 c); + bool fnBlankScreen(uint32 a, uint32 b, uint32 c); + bool fnPrintCredit(uint32 a, uint32 b, uint32 c); + bool fnLookAt(uint32 a, uint32 b, uint32 c); + bool fnLincTextModule(uint32 a, uint32 b, uint32 c); + bool fnTextKill2(uint32 a, uint32 b, uint32 c); + bool fnSetFont(uint32 a, uint32 b, uint32 c); + bool fnStartFx(uint32 a, uint32 b, uint32 c); + bool fnStopFx(uint32 a, uint32 b, uint32 c); + bool fnStartMusic(uint32 a, uint32 b, uint32 c); + bool fnStopMusic(uint32 a, uint32 b, uint32 c); + bool fnFadeDown(uint32 a, uint32 b, uint32 c); + bool fnFadeUp(uint32 a, uint32 b, uint32 c); + bool fnQuitToDos(uint32 a, uint32 b, uint32 c); + bool fnPauseFx(uint32 a, uint32 b, uint32 c); + bool fnUnPauseFx(uint32 a, uint32 b, uint32 c); + bool fnPrintf(uint32 a, uint32 b, uint32 c); static uint32 _scriptVariables[838]; -- cgit v1.2.3