From c6752cccf5186fb04c97e2bb4a64c52fc9447073 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Sat, 28 Feb 2004 12:58:13 +0000 Subject: renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087 --- sky/screen.cpp | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) (limited to 'sky/screen.cpp') diff --git a/sky/screen.cpp b/sky/screen.cpp index b471bbed28..3a873dac0f 100644 --- a/sky/screen.cpp +++ b/sky/screen.cpp @@ -76,7 +76,7 @@ Screen::Screen(OSystem *pSystem, Disk *pDisk) { } //set the palette - _system->set_palette(tmpPal, 0, VGA_COLOURS); + _system->setPalette(tmpPal, 0, VGA_COLOURS); _currentPalette = 0; _seqInfo.framesLeft = 0; @@ -94,15 +94,15 @@ void Screen::clearScreen(void) { memset(_currentScreen, 0, FULL_SCREEN_WIDTH * FULL_SCREEN_HEIGHT); _system->copy_rect(_currentScreen, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT); - _system->update_screen(); + _system->updateScreen(); } //set a new palette, pal is a pointer to dos vga rgb components 0..63 void Screen::setPalette(uint8 *pal) { convertPalette(pal, _palette); - _system->set_palette(_palette, 0, GAME_COLOURS); - _system->update_screen(); + _system->setPalette(_palette, 0, GAME_COLOURS); + _system->updateScreen(); } void Screen::setPaletteEndian(uint8 *pal) { @@ -115,8 +115,8 @@ void Screen::setPaletteEndian(uint8 *pal) { #else convertPalette(pal, _palette); #endif - _system->set_palette(_palette, 0, GAME_COLOURS); - _system->update_screen(); + _system->setPalette(_palette, 0, GAME_COLOURS); + _system->updateScreen(); } void Screen::halvePalette(void) { @@ -128,7 +128,7 @@ void Screen::halvePalette(void) { halfPalette[(cnt << 2) | 2] = _palette[(cnt << 2) | 2] >> 1; halfPalette[(cnt << 2) | 3] = 0; } - _system->set_palette(halfPalette, 0, GAME_COLOURS); + _system->setPalette(halfPalette, 0, GAME_COLOURS); } void Screen::setPalette(uint16 fileNum) { @@ -152,7 +152,7 @@ void Screen::showScreen(uint16 fileNum) { void Screen::showScreen(uint8 *pScreen) { _system->copy_rect(pScreen, 320, 0, 0, GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT); - _system->update_screen(); + _system->updateScreen(); } void Screen::convertPalette(uint8 *inPal, uint8* outPal) { //convert 3 byte 0..63 rgb to 4byte 0..255 rgbx @@ -221,7 +221,7 @@ void Screen::flip(bool doUpdate) { } } if (doUpdate) - _system->update_screen(); + _system->updateScreen(); } void Screen::fnDrawScreen(uint32 palette, uint32 scroll) { @@ -247,8 +247,8 @@ void Screen::fnFadeDown(uint32 scroll) { } else { for (uint8 cnt = 0; cnt < 32; cnt++) { palette_fadedown_helper((uint32 *)_palette, GAME_COLOURS); - _system->set_palette(_palette, 0, GAME_COLOURS); - _system->update_screen(); + _system->setPalette(_palette, 0, GAME_COLOURS); + _system->updateScreen(); _system->delay_msecs(20); } } @@ -295,8 +295,8 @@ void Screen::paletteFadeUp(uint8 *pal) { _palette[(colCnt << 2) | 1] = (tmpPal[(colCnt << 2) | 1] * cnt) >> 5; _palette[(colCnt << 2) | 2] = (tmpPal[(colCnt << 2) | 2] * cnt) >> 5; } - _system->set_palette(_palette, 0, GAME_COLOURS); - _system->update_screen(); + _system->setPalette(_palette, 0, GAME_COLOURS); + _system->updateScreen(); _system->delay_msecs(20); } } @@ -482,7 +482,7 @@ void Screen::processSequence(void) { } scrPtr += 15 * GAME_SCREEN_WIDTH; } - _system->update_screen(); + _system->updateScreen(); _seqInfo.framesLeft--; } if (_seqInfo.framesLeft == 0) { -- cgit v1.2.3