From 4fb3e9a448cb30e89e1de0e49bb83d32ef27c62d Mon Sep 17 00:00:00 2001 From: Robert Göffringmann Date: Tue, 8 Jul 2003 22:27:17 +0000 Subject: another fix for the swing seqs svn-id: r8869 --- sky/screen.cpp | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) (limited to 'sky') diff --git a/sky/screen.cpp b/sky/screen.cpp index 4ab30dafc9..c73978ceb9 100644 --- a/sky/screen.cpp +++ b/sky/screen.cpp @@ -422,8 +422,16 @@ void SkyScreen::processSequence(void) { uint8 gridSta = (uint8)((screenPos / (GAME_SCREEN_WIDTH * 16))*20 + ((screenPos % GAME_SCREEN_WIDTH) >> 4)); uint8 gridEnd = (uint8)(((screenPos+nrToDo) / (GAME_SCREEN_WIDTH * 16))*20 + (((screenPos+nrToDo) % GAME_SCREEN_WIDTH) >> 4)); - for (cnt = gridSta; cnt <= gridEnd; cnt++) - _seqGrid[cnt] = 1; + if (gridEnd >= gridSta) + for (cnt = gridSta; cnt <= gridEnd; cnt++) + _seqGrid[cnt] = 1; + else { + for (cnt = gridSta; cnt < (gridSta / 20 + 1) * 20; cnt++) + _seqGrid[cnt] = 1; + for (cnt = (gridEnd / 20) * 20; cnt <= gridEnd; cnt++) + _seqGrid[cnt] = 1; + } + for (cnt = 0; cnt < nrToDo; cnt++) { _currentScreen[screenPos] = _seqInfo.seqDataPos[0]; _seqInfo.seqDataPos++; -- cgit v1.2.3