From 8a783bdd7602f8fa2718fb5967505b00812ed70d Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Thu, 9 Jul 2009 13:17:46 +0000 Subject: Renamed sound/iff.* to sound/iff_sound.* to fix an issue with the upcoming changes to the MSVC project files (sound/iff.* produces iff.obj, which clashes with iff.obj from graphics/iff.*) svn-id: r42287 --- sound/iff_sound.h | 60 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 sound/iff_sound.h (limited to 'sound/iff_sound.h') diff --git a/sound/iff_sound.h b/sound/iff_sound.h new file mode 100644 index 0000000000..82106cb75e --- /dev/null +++ b/sound/iff_sound.h @@ -0,0 +1,60 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/** + * Sound decoder used in engines: + * - parallaction + */ + +#ifndef SOUND_IFF_H +#define SOUND_IFF_H + +#include "common/iff_container.h" +#include "sound/audiostream.h" + +namespace Audio { + +struct Voice8Header { + uint32 oneShotHiSamples; + uint32 repeatHiSamples; + uint32 samplesPerHiCycle; + uint16 samplesPerSec; + byte octaves; + byte compression; + uint32 volume; + + Voice8Header() { + memset(this, 0, sizeof(Voice8Header)); + } + + void load(Common::ReadStream &stream); +}; + +AudioStream *make8SVXStream(Common::ReadStream &stream, bool loop); + + +} + +#endif -- cgit v1.2.3