From 6720928cb6933c1f75573fe401741016a807e894 Mon Sep 17 00:00:00 2001 From: Norbert Lange Date: Mon, 15 Jun 2009 17:03:49 +0000 Subject: Fixed a bug which caused MI Song 3 to loop forever. Made my hack to automatically stop the player after all Patterns are stopped dependend on a variable. svn-id: r41549 --- sound/mods/tfmx.cpp | 6 +++--- sound/mods/tfmx.h | 2 ++ 2 files changed, 5 insertions(+), 3 deletions(-) (limited to 'sound/mods') diff --git a/sound/mods/tfmx.cpp b/sound/mods/tfmx.cpp index edd92888e4..a5a0dde624 100644 --- a/sound/mods/tfmx.cpp +++ b/sound/mods/tfmx.cpp @@ -49,6 +49,7 @@ Tfmx::Tfmx(int rate, bool stereo) : Paula(stereo, rate), _resource() { _playerCtx.enabled = false; _playerCtx.song = -1; + _playerCtx.stopWithLastPattern = true; for (int i = 0; i < kNumVoices; ++i) _channelCtx[i].paulaChannel = (byte)i; @@ -494,7 +495,7 @@ doTrackstep: goto doTrackstep; } } - if (!runningPatterns) { + if (_playerCtx.stopWithLastPattern && !runningPatterns) { _playerCtx.enabled = 0; stopPaula(); } @@ -638,14 +639,13 @@ bool Tfmx::trackStep() { // if highest bit is set then keep previous pattern if (patNum < 0x80) { - _patternCtx[i].command = (uint8)patNum; _patternCtx[i].step = 0; _patternCtx[i].wait = 0; _patternCtx[i].loopCount = 0xFF; _patternCtx[i].offset = _patternOffset[patNum]; } - // second byte expose is always set + _patternCtx[i].command = (uint8)patNum; _patternCtx[i].expose = patCmd & 0xFF; } return false; diff --git a/sound/mods/tfmx.h b/sound/mods/tfmx.h index b6c4862178..37c71e8b38 100644 --- a/sound/mods/tfmx.h +++ b/sound/mods/tfmx.h @@ -203,6 +203,8 @@ public: int8 fadeSlope; */ int tickCount; + + bool stopWithLastPattern; //!< hack to automatically stop the whole player if no Pattern is running } _playerCtx; void initMacroProgramm(ChannelContext &channel) { -- cgit v1.2.3