From e049e24a2c15543dd20bfb76976f3eea892b7949 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Sun, 4 Jan 2004 14:06:06 +0000 Subject: no need to specify game data path here: File::setDefaultDirectory() took care of that svn-id: r12135 --- sound/audiocd.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'sound') diff --git a/sound/audiocd.cpp b/sound/audiocd.cpp index 2f3e68b229..120c7e4ad8 100644 --- a/sound/audiocd.cpp +++ b/sound/audiocd.cpp @@ -129,7 +129,7 @@ int AudioCDManager::getCachedTrack(int track) { #ifdef USE_MAD sprintf(track_name, "track%d.mp3", track); - file->open(track_name, g_engine->getGameDataPath()); + file->open(track_name); if (file->isOpen()) { _track_info[current_index] = makeMP3TrackInfo(file); @@ -144,7 +144,7 @@ int AudioCDManager::getCachedTrack(int track) { #ifdef USE_VORBIS sprintf(track_name, "track%d.ogg", track); - file->open(track_name, g_engine->getGameDataPath()); + file->open(track_name); if (file->isOpen()) { _track_info[current_index] = makeVorbisTrackInfo(file); -- cgit v1.2.3