From 63fbde359adfae8a545977f7a5092216b696368a Mon Sep 17 00:00:00 2001 From: Robert Göffringmann Date: Wed, 7 Jan 2004 19:08:59 +0000 Subject: implemented drawing of additional scrolling frames svn-id: r12223 --- sword1/screen.cpp | 19 ++++++++++++++++++- 1 file changed, 18 insertions(+), 1 deletion(-) (limited to 'sword1/screen.cpp') diff --git a/sword1/screen.cpp b/sword1/screen.cpp index ce80b3298c..2f3915ba19 100644 --- a/sword1/screen.cpp +++ b/sword1/screen.cpp @@ -119,6 +119,21 @@ bool SwordScreen::stillFading(void) { return (_fadingStep != 0); } +bool SwordScreen::showScrollFrame(void) { + if ((!_fullRefresh) || SwordLogic::_scriptVars[NEW_PALETTE] || (!SwordLogic::_scriptVars[SCROLL_FLAG])) + return false; // don't draw an additional frame if we aren't scrolling or have to change the palette + if ((_oldScrollX == SwordLogic::_scriptVars[SCROLL_OFFSET_X]) && + (_oldScrollY == SwordLogic::_scriptVars[SCROLL_OFFSET_Y])) + return false; // check again if we *really* are scrolling. + + uint16 avgScrlX = (uint16)(_oldScrollX + SwordLogic::_scriptVars[SCROLL_OFFSET_X]) / 2; + uint16 avgScrlY = (uint16)(_oldScrollY + SwordLogic::_scriptVars[SCROLL_OFFSET_Y]) / 2; + + _system->copy_rect(_screenBuf + avgScrlY * _scrnSizeX + avgScrlX, _scrnSizeX, 0, 40, SCREEN_WIDTH, SCREEN_DEPTH); + _system->update_screen(); + return true; +} + void SwordScreen::updateScreen(void) { if (SwordLogic::_scriptVars[NEW_PALETTE]) { _fadingStep = 1; @@ -653,7 +668,9 @@ void SwordScreen::decompressRLE0(uint8 *src, uint32 compSize, uint8 *dest) { void SwordScreen::fadePalette(void) { if (_fadingStep == 16) memcpy(_currentPalette, _targetPalette, 256 * 4); - else + else if ((_fadingStep == 1) && (_fadingDirection == FADE_DOWN)) { + memset(_currentPalette, 0, 4 * 256); + } else for (uint16 cnt = 0; cnt < 256 * 4; cnt++) _currentPalette[cnt] = (_targetPalette[cnt] * _fadingStep) >> 4; -- cgit v1.2.3