From 1db5ef710ebf6278eeb9627c6fdfc810fab10aeb Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Wed, 3 Mar 2004 07:37:46 +0000 Subject: Set the wantFade variable in initialize() as well. Otherwise it'll be false if you use the start-up dialog to restore an old savegame. svn-id: r13164 --- sword1/sword1.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'sword1') diff --git a/sword1/sword1.cpp b/sword1/sword1.cpp index 517a403366..f5aff98db5 100644 --- a/sword1/sword1.cpp +++ b/sword1/sword1.cpp @@ -127,6 +127,7 @@ void SwordEngine::initialize(void) { _systemVars.gamePaused = 0; _systemVars.deathScreenFlag = 3; _systemVars.forceRestart = false; + _systemVars.wantFade = true; switch (Common::parseLanguage(ConfMan.get("language"))) { case Common::DE_DEU: -- cgit v1.2.3