From 315dc0238ce60f1c5216ecd3622bd10d093a8656 Mon Sep 17 00:00:00 2001 From: Robert Göffringmann Date: Fri, 2 Jan 2004 02:38:01 +0000 Subject: another change in the clicking checks svn-id: r12078 --- sword1/menu.cpp | 14 ++++---------- 1 file changed, 4 insertions(+), 10 deletions(-) (limited to 'sword1') diff --git a/sword1/menu.cpp b/sword1/menu.cpp index 6ea311b4d5..5e9aa6560c 100644 --- a/sword1/menu.cpp +++ b/sword1/menu.cpp @@ -130,8 +130,7 @@ uint8 SwordMenu::checkMenuClick(uint8 menuType) { SwordLogic::_scriptVars[MENU_LOOKING] = 1; SwordLogic::_scriptVars[DEFAULT_ICON_TEXT] = _objectDefs[_menuList[cnt]].textDesc; refreshMenus = true; - } - if (mouseEvent & BS1L_BUTTON_DOWN) { + } else if (mouseEvent & BS1L_BUTTON_DOWN) { if (SwordLogic::_scriptVars[OBJECT_HELD]) { if (SwordLogic::_scriptVars[OBJECT_HELD] == _menuList[cnt]) { _mouse->setLuggage(0, 0); @@ -139,19 +138,14 @@ uint8 SwordMenu::checkMenuClick(uint8 menuType) { } else { // the player is clicking another item on this one. // run its use-script, if there is one SwordLogic::_scriptVars[SECOND_ITEM] = _menuList[cnt]; + _mouse->setLuggage(0, 0); } - } else + } else { SwordLogic::_scriptVars[OBJECT_HELD] = _menuList[cnt]; - refreshMenus = true; - } else if (mouseEvent & BS1L_BUTTON_UP) { - if (SwordLogic::_scriptVars[OBJECT_HELD] == _menuList[cnt]) { _mouse->setLuggage(_objectDefs[_menuList[cnt]].luggageIconRes, 0); return cnt + 1; - } else { - _mouse->setLuggage(0, 0); - SwordLogic::_scriptVars[OBJECT_HELD] = 0; - refreshMenus = true; } + refreshMenus = true; } } } -- cgit v1.2.3