From 7a8d469c666f162570f633ec465798e1e5720eef Mon Sep 17 00:00:00 2001 From: Max Horn Date: Fri, 25 Jun 2004 22:12:57 +0000 Subject: Use auto_ptr to avoid leaks svn-id: r14057 --- sword1/control.cpp | 23 ++++++++++++----------- 1 file changed, 12 insertions(+), 11 deletions(-) (limited to 'sword1') diff --git a/sword1/control.cpp b/sword1/control.cpp index 047a91c3c0..da8db4bffe 100644 --- a/sword1/control.cpp +++ b/sword1/control.cpp @@ -37,6 +37,8 @@ #include "sword1/sworddefs.h" #include "sword1/swordres.h" +#include + namespace Sword1 { #define SAVEFILE_WRITE true @@ -665,7 +667,8 @@ bool Control::restoreFromFile(void) { } void Control::readSavegameDescriptions(void) { - SaveFileManager *mgr = _system->get_savefile_manager(); + const std::auto_ptr mgr(_system->get_savefile_manager()); + SaveFile *inf; inf = mgr->open_savefile("SAVEGAME.INF", _savePath, SAVEFILE_READ); _saveScrollPos = _saveFiles = 0; @@ -692,7 +695,6 @@ void Control::readSavegameDescriptions(void) { for (uint8 cnt = 0; cnt < 64; cnt++) _saveNames[cnt][0] = '\0'; delete inf; - delete mgr; } int Control::displayMessage(const char *altButton, const char *message, ...) { @@ -712,7 +714,8 @@ int Control::displayMessage(const char *altButton, const char *message, ...) { } void Control::writeSavegameDescriptions(void) { - SaveFileManager *mgr = _system->get_savefile_manager(); + const std::auto_ptr mgr(_system->get_savefile_manager()); + SaveFile *outf; outf = mgr->open_savefile("SAVEGAME.INF", _savePath, SAVEFILE_WRITE); @@ -734,18 +737,17 @@ void Control::writeSavegameDescriptions(void) { outf->writeByte(255); } delete outf; - delete mgr; } bool Control::savegamesExist(void) { bool retVal = false; - SaveFileManager *mgr = _system->get_savefile_manager(); + const std::auto_ptr mgr(_system->get_savefile_manager()); + SaveFile *inf; inf = mgr->open_savefile("SAVEGAME.INF", _savePath, SAVEFILE_READ); if (inf && inf->isOpen()) retVal = true; delete inf; - delete mgr; return retVal; } @@ -898,7 +900,8 @@ void Control::saveGameToFile(uint8 slot) { uint16 cnt; sprintf(fName, "SAVEGAME.%03d", slot); uint16 liveBuf[TOTAL_SECTIONS]; - SaveFileManager *mgr = _system->get_savefile_manager(); + const std::auto_ptr mgr(_system->get_savefile_manager()); + SaveFile *outf; outf = mgr->open_savefile(fName, _savePath, SAVEFILE_WRITE); if (!outf || !outf->isOpen()) { @@ -926,20 +929,19 @@ void Control::saveGameToFile(uint8 slot) { for (uint32 cnt2 = 0; cnt2 < playerSize; cnt2++) outf->writeUint32LE(playerRaw[cnt2]); delete outf; - delete mgr; } bool Control::restoreGameFromFile(uint8 slot) { char fName[15]; uint16 cnt; sprintf(fName, "SAVEGAME.%03d", slot); - SaveFileManager *mgr = _system->get_savefile_manager(); + const std::auto_ptr mgr(_system->get_savefile_manager()); + SaveFile *inf; inf = mgr->open_savefile(fName, _savePath, SAVEFILE_READ); if (!inf || !inf->isOpen()) { // Display an error message, and do nothing displayMessage(0, "Can't open file '%s' in directory '%s'", fName, _savePath); - delete mgr; return false; } @@ -963,7 +965,6 @@ bool Control::restoreGameFromFile(uint8 slot) { playerBuf[cnt2] = inf->readUint32LE(); delete inf; - delete mgr; return true; } -- cgit v1.2.3