From 870eac39a22ed48ce0e57bf2e5391b3a128bf14e Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Tue, 31 Aug 2004 07:52:47 +0000 Subject: Add eriktorbjorn's patch for separate target for Broken Sword 1 demo. Avoids sound regressions in full game. svn-id: r14846 --- sword1/sound.cpp | 11 ++++++----- sword1/sound.h | 3 ++- sword1/sword1.cpp | 42 +++++++++++++++++++++++++++++------------- sword1/sword1.h | 6 ++++++ 4 files changed, 43 insertions(+), 19 deletions(-) (limited to 'sword1') diff --git a/sword1/sound.cpp b/sword1/sound.cpp index c5b76a6718..3c752f887e 100644 --- a/sword1/sound.cpp +++ b/sword1/sound.cpp @@ -31,7 +31,7 @@ namespace Sword1 { #define SOUND_SPEECH_ID 1 #define SPEECH_FLAGS (SoundMixer::FLAG_16BITS | SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_LITTLE_ENDIAN) -Sound::Sound(const char *searchPath, SoundMixer *mixer, ResMan *pResMan) { +Sound::Sound(const char *searchPath, SoundMixer *mixer, ResMan *pResMan, bool isDemo) { strcpy(_filePath, searchPath); _mixer = mixer; _resMan = pResMan; @@ -39,6 +39,7 @@ Sound::Sound(const char *searchPath, SoundMixer *mixer, ResMan *pResMan) { _endOfQueue = 0; _currentCowFile = 0; _speechVolL = _speechVolR = _sfxVolL = _sfxVolR = 192; + _isDemo = isDemo; } int Sound::addToQueue(int32 fxNo) { @@ -185,13 +186,13 @@ int16 *Sound::uncompressSpeech(uint32 index, uint32 cSize, uint32 *size) { while ((READ_BE_UINT32(fBuf + headerPos) != 'data') && (headerPos < 100)) headerPos++; if (headerPos < 100) { - uint32 resSize = READ_LE_UINT32(fBuf + headerPos + 4) >> 1; + int32 resSize; // Demo uses slightly different headers - if (resSize > cSize) { + if (_isDemo) { resSize = READ_LE_UINT32(fBuf + headerPos + 6) >> 1; headerPos += 2; - } - + } else + resSize = READ_LE_UINT32(fBuf + headerPos + 4) >> 1; int16 *srcData = (int16*)(fBuf + headerPos + 8); int16 *dstData = (int16*)malloc(resSize * 2); uint32 srcPos = 0; diff --git a/sword1/sound.h b/sword1/sound.h index dcb2543653..df0d17376c 100644 --- a/sword1/sound.h +++ b/sword1/sound.h @@ -60,7 +60,7 @@ class ResMan; class Sound { public: - Sound(const char *searchPath, SoundMixer *mixer, ResMan *pResMan); + Sound(const char *searchPath, SoundMixer *mixer, ResMan *pResMan, bool isDemo); ~Sound(void); void setSpeechVol(uint8 volL, uint8 volR) { _speechVolL = volL; _speechVolR = volR; }; void setSfxVol(uint8 volL, uint8 volR) { _sfxVolL = volL; _sfxVolR = volR; }; @@ -100,6 +100,7 @@ private: uint8 _endOfQueue; SoundMixer *_mixer; ResMan *_resMan; + bool _isDemo; char _filePath[100]; static const char _musicList[270]; static const uint16 _roomsFixedFx[TOTAL_ROOMS][TOTAL_FX_PER_ROOM]; diff --git a/sword1/sword1.cpp b/sword1/sword1.cpp index f0eb203b3d..659c4177e8 100644 --- a/sword1/sword1.cpp +++ b/sword1/sword1.cpp @@ -47,29 +47,43 @@ using namespace Sword1; /* Broken Sword 1 */ -static const GameSettings sword1_setting = - {"sword1", "Broken Sword I", GF_DEFAULT_TO_1X_SCALER}; +static const GameSettings sword1_settings[] = { + {"sword1", "Broken Sword I", GF_DEFAULT_TO_1X_SCALER}, + {"sword1demo", "Broken Sword I (Demo)", GF_DEFAULT_TO_1X_SCALER | Sword1::GF_DEMO }, + { NULL, NULL, 0 } +}; GameList Engine_SWORD1_gameList() { + const GameSettings *g = sword1_settings; GameList games; - games.push_back(sword1_setting); + while (g->name) { + games.push_back(*g); + g++; + } return games; } DetectedGameList Engine_SWORD1_detectGames(const FSList &fslist) { DetectedGameList detectedGames; + const GameSettings *g = sword1_settings; - // Iterate over all files in the given directory - for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { - const char *gameName = file->displayName().c_str(); + // TODO: It would be nice if we had code here which distinguishes + // between the 'sword1' and 'sword1demo' targets. - if ((0 == scumm_stricmp("swordres.rif", gameName)) || - (0 == scumm_stricmp("cd1.id", gameName)) || - (0 == scumm_stricmp("cd2.id", gameName))) { - // Match found, add to list of candidates, then abort inner loop. - detectedGames.push_back(sword1_setting); - break; + while (g->name) { + // Iterate over all files in the given directory + for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { + const char *gameName = file->displayName().c_str(); + + if ((0 == scumm_stricmp("swordres.rif", gameName)) || + (0 == scumm_stricmp("cd1.id", gameName)) || + (0 == scumm_stricmp("cd2.id", gameName))) { + // Match found, add to list of candidates, then abort inner loop. + detectedGames.push_back(*g); + break; + } } + g++; } return detectedGames; @@ -92,6 +106,8 @@ void SwordEngine::errorString(const char *buf1, char *buf2) { SwordEngine::SwordEngine(GameDetector *detector, OSystem *syst) : Engine(syst) { + _features = detector->_game.features; + if (!_mixer->isReady()) warning("Sound initialization failed"); } @@ -122,7 +138,7 @@ void SwordEngine::initialize(void) { _mouse = new Mouse(_system, _resMan, _objectMan); _screen = new Screen(_system, _resMan, _objectMan); _music = new Music(_system, _mixer); - _sound = new Sound("", _mixer, _resMan); + _sound = new Sound("", _mixer, _resMan, (_features & GF_DEMO) != 0); _menu = new Menu(_screen, _mouse); _logic = new Logic(_objectMan, _resMan, _screen, _mouse, _sound, _music, _menu, _system, _mixer); _mouse->useLogicAndMenu(_logic, _menu); diff --git a/sword1/sword1.h b/sword1/sword1.h index 29cab3bf9d..117b7526e6 100644 --- a/sword1/sword1.h +++ b/sword1/sword1.h @@ -29,6 +29,10 @@ namespace Sword1 { +enum { + GF_DEMO = 1 << 0 +}; + class Screen; class Sound; class Logic; @@ -61,6 +65,8 @@ public: virtual ~SwordEngine(); static SystemVars _systemVars; void reinitialize(void); + + uint32 _features; protected: void go(); private: -- cgit v1.2.3