From 9e1fa63575347e109cb713275b4d733f27a0fe6e Mon Sep 17 00:00:00 2001 From: Nicolas Bacca Date: Thu, 4 Mar 2004 18:54:35 +0000 Subject: Apply patch #907359 : Broken Sword videos improved frameskip svn-id: r13180 --- sword1/animation.cpp | 21 +++++++++++++++++---- sword1/animation.h | 1 + 2 files changed, 18 insertions(+), 4 deletions(-) (limited to 'sword1') diff --git a/sword1/animation.cpp b/sword1/animation.cpp index a1cfccf725..3dc114d503 100644 --- a/sword1/animation.cpp +++ b/sword1/animation.cpp @@ -134,6 +134,7 @@ bool AnimationState::init(const char *name) { info = mpeg2_info(decoder); framenum = 0; + frameskipped = 0; ticks = _sys->get_msecs(); /* Play audio - TODO: Sync with video?*/ @@ -313,7 +314,11 @@ bool AnimationState::decodeFrame() { #ifdef BACKEND_8BIT if (checkPaletteSwitch() || (bgSoundStream == NULL) || - ((_snd->getChannelElapsedTime(bgSound) * 12) / 1000 < framenum + 1)) { + ((_snd->getChannelElapsedTime(bgSound) * 12) / 1000 < framenum + 1) || frameskipped > 10) { + if (frameskipped > 10) { + warning("force frame %i redraw", framenum); + frameskipped = 0; + } _scr->plotYUV(lut, sequence_i->width, sequence_i->height, info->display_fbuf->buf); if (bgSoundStream) { @@ -325,14 +330,20 @@ bool AnimationState::decodeFrame() { _sys->delay_msecs(10); } - } else + } else { warning("dropped frame %i", framenum); + frameskipped++; + } buildLookup(palnum + 1, lutcalcnum); #else - if ((bgSoundStream == NULL) || ((_snd->getChannelElapsedTime(bgSound) * 12) / 1000 < framenum + 1)) { + if ((bgSoundStream == NULL) || ((_snd->getChannelElapsedTime(bgSound) * 12) / 1000 < framenum + 1) || frameskipped > 10) { + if (frameskipped > 10) { + warning("force frame %i redraw", framenum); + frameskipped = 0; + } plotYUV(lookup, sequence_i->width, sequence_i->height, info->display_fbuf->buf); if (bgSoundStream) { @@ -344,8 +355,10 @@ bool AnimationState::decodeFrame() { _sys->delay_msecs(10); } - } else + } else { warning("dropped frame %i", framenum); + frameskipped++; + } #endif diff --git a/sword1/animation.h b/sword1/animation.h index 29f4f41bce..58b1be61ee 100644 --- a/sword1/animation.h +++ b/sword1/animation.h @@ -77,6 +77,7 @@ private: OSystem *_sys; uint framenum; + uint frameskipped; uint32 ticks; #ifdef USE_MPEG2 -- cgit v1.2.3